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Oh yeah, for AMD gamers just set your shadows to mid and you will see a massive bump to performance. This is the 1st thing they need to focus when trying to optimize in future patches. Low just removes almost all shadows and make it look pretty bland, dull and lifeless. Mid does the trick without taking RT Path-Tracing levels of performance LoL!
Exactly! Mid seems less shadows overall and a bit lighter than high but absolutely playable. I'd take that bump on performance over a bit darker shadows any day!
I saw better overall picture clarity, like better defined borders and stuff. Combine Updated DLSS 3.5 with Medium Shadows and its perfectly playable @ 4K whereas before was blurrier and sub 40 FPS
Game is heavily cpu hardwalled
I updated it when playing a demo and didn't see any performance improvements, maybe a bit less DLSS artifacts.
After DLSS 2.4 there aren't really any performance improvements to image scaling. Some games which were patched with old DLSS 2.2 version or similar, can have more visual artifacts when scaling image with DLSS version 3.5.10. You should check it per game if there is any improvement after swapping DLLs.
List of DLSS changes.
https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf
Something is wring with the base game, not DLSS, since lowering resolution dosnt give a big fps diffrence, no matter if im at 4k or 1080p i struggle to stay above 60fps.