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threads asking for save functions begin to get threadlocked.
and I wanted to buy it for long time......
The devs went into detail on the pinned post that it's a technical limitation, apparently.
I figure there has to be a way for things to be saved, just stating the devs say it's a limitation they've accepted and don't plan to fix/change.
A common problem with games in our time.
Developers got used to doing everything with graphical editors and writing code like FileStream is considered "nerdy". Thereby the art of making savegames is becoming rocket science, and a cheap solution is "savepoints": game only has to save that you reached a level and not what you actually did in it. The result are walking games with an inventory that deletes itself periodically.
(Apart from that very corporate, Uplay/EA~esque PR response in the launch thread that sounded like they were making excuses)
It's a shame that bare bones basic gameplay functionality and features which have existed in gaming for 30 years now isn't one of the first things that some new devs care about these days :/
If I can wait for part 2 of Mission Impossible, part 2 of IT or part 2 of Dune. I have the patience to wait for save anytime.
Dangit. I so wanted to pay this game.
exit saves are a part of all rogue games..
unfortunately a lot of devs just decide "This is the way we'll do this feature" and that's how they do it, so after developing everything else they can't easily fiddle with that particular feature without messing up a bunch of other stuff.
It'd take work, but there's no "Technical Limitation" it's a Dev Limitation. Unfortunately fixing this would put a hold on anything else they're working on for the game before it's fixed.