Pacific Drive

Pacific Drive

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Zyrconia Feb 22, 2024 @ 7:48am
"Boring" games should not have rogue-lite mechanics where you lose everything IMHO
I'm enjoying the game so far and if they keep up the exploration and unlocks this might be very very fun... for 5-6 hours... But for me the whole affair is by definition text book boring game design. Nothing wrong with that, it is just a way to classify them.

So I walked around for about 1+ hours, just picked up some things, done some exploration, learned a few things about the world and the rules and then on the first mission I triggered the escape, but somehow something that wasn't too clear completely drained my vision so I couldn't drive and my health and I died...

...and I got back to the base with barely anything.

There is an option in the menu "lose some resources" on death. Some! That should be like 10-15% at most. Not most. I lost like 95% and what I got back was boring plain resources, like steel.

The first mission was decent but in no way good enough for me to do it again and if all the missions are like this, no way good enough for not the fall asleep at the game where a mission is uneventful picking up of stuff for 1h, and in the last 30s you can die.

My point is that design your game the way you want to, even if if it is boring, but especially if it is boring, don't make me repeat boring stuff. Make me repeat the exciting bits.

I'll see if there is an appropriate punishment on death option, because clearly the default is not particularly engaging.

But kudos for the devs for including so many options... Lesser devs would say "no, you lose everything and you get no option".
Last edited by Zyrconia; Feb 22, 2024 @ 9:14am
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Showing 1-15 of 16 comments
Bluejay0013 Feb 22, 2024 @ 9:09am 
please learn the difference between loose and lose
Zyrconia Feb 22, 2024 @ 9:16am 
Originally posted by Bluejay0013:
please learn the difference between loose and lose
Thanks! I edited the post. That double o felt like an "u" sound, but you are right.
some guy Feb 22, 2024 @ 9:18am 
i havent played the game but your description makes me wonder. is resident evil 2/3 boring game design too?
Zyrconia Feb 22, 2024 @ 9:26am 
Originally posted by Six Biomes:
i havent played the game but your description makes me wonder. is resident evil 2/3 boring game design too?
No. That has engaging moment to moment action and on death you are put behind a few minutes only. And if you die a lot, you can increase your personal skills.

Vs in this game, where I'll have to replay the whole mission and loot all the houses (10+ houses) I already looted, while using not the most exciting loot system: press and hold E (need to see if there an option to just press E, not hold), press T, manually take what T doesn't loot, take it back to the car, drive for 30 seconds at most, get off, repeat, fight zero things.

I do not see how you can compare this to RE. You might as well compare it to Doom then...
Zyrconia Feb 22, 2024 @ 9:28am 
Originally posted by GamingWithSilvertail:
Originally posted by Zyrconia:
I'm enjoying the game so far and if they keep up the exploration and unlocks this might be very very fun... for 5-6 hours... But for me the whole affair is by definition text book boring game design. Nothing wrong with that, it is just a way to classify them.

So I walked around for about 1+ hours, just picked up some things, done some exploration, learned a few things about the world and the rules and then on the first mission I triggered the escape, but somehow something that wasn't too clear completely drained my vision so I couldn't drive and my health and I died...

...and I got back to the base with barely anything.

There is an option in the menu "lose some resources" on death. Some! That should be like 10-15% at most. Not most. I lost like 95% and what I got back was boring plain resources, like steel.

The first mission was decent but in no way good enough for me to do it again and if all the missions are like this, no way good enough for not the fall asleep at the game where a mission is uneventful picking up of stuff for 1h, and in the last 30s you can die.

My point is that design your game the way you want to, even if if it is boring, but especially if it is boring, don't make me repeat boring stuff. Make me repeat the exciting bits.

I'll see if there is an appropriate punishment on death option, because clearly the default is not particularly engaging.

But kudos for the devs for including so many options... Lesser devs would say "no, you lose everything and you get no option".
Did yuou lose resources in the garage locker?
No, I'll check.

Seeing an empty personal inventory and empty car inventory made me pretty much quit the game and decide to never touch it again unless I tweak the option related to death penalty.
Zyrconia Feb 22, 2024 @ 10:58am 
There was nothing in the locker.

Anyway, I switched the option and replayed the mission.

When the game isn't wasting your time and allows you to progress and see what it has to offer it isn't as bad. Very high on immersion and atmosphere. No gameplay though, just dumpster diving for now.

At least some of the future levels allow you to drive for a long time.
Wylie28 Feb 22, 2024 @ 11:13am 
Its a session base game. Not a rougelike. Gamers really need to learn the difference. When you die in minecraft before you make it home you lose your entire inventory. Is that a rouge-like? Is palworld? Is every RPG a rouge-like? No.
Blaze Deval Feb 22, 2024 @ 11:16am 
Originally posted by Wylie28:
Its a session base game. Not a rougelike. Gamers really need to learn the difference. When you die in minecraft before you make it home you lose your entire inventory. Is that a rouge-like? Is palworld? Is every RPG a rouge-like? No.

If you die in Minecraft, you can often run back and grab your stuff if it's not too far.
If you die here, you lose 95% of it, and you can't go back and grab it because when you go back to the level, it's different.

No one, literally no one, calls this genre a 'session based game'
some guy Feb 22, 2024 @ 11:18am 
Originally posted by Zyrconia:
Originally posted by Six Biomes:
i havent played the game but your description makes me wonder. is resident evil 2/3 boring game design too?
No. That has engaging moment to moment action and on death you are put behind a few minutes only. And if you die a lot, you can increase your personal skills.

Vs in this game, where I'll have to replay the whole mission and loot all the houses (10+ houses) I already looted, while using not the most exciting loot system: press and hold E (need to see if there an option to just press E, not hold), press T, manually take what T doesn't loot, take it back to the car, drive for 30 seconds at most, get off, repeat, fight zero things.

I do not see how you can compare this to RE. You might as well compare it to Doom then...

was just asking. i see your point.
Perpetual Feb 22, 2024 @ 11:21am 
To be as civil as I can with this response, the expeditions ramp up the intensity quickly as you progress through the game. There are still moments of calm where you can take your time for a bit, but in general the time and hazard pressures increases as you go, and the game can get quite intense, especially once you start pulling cores. After the last couple trips I've had, it seems quite silly to me to call the game categorically "boring" or sedate.
Zyrconia Feb 22, 2024 @ 11:27am 
Originally posted by Perpetual:
To be as civil as I can with this response, the expeditions ramp up the intensity quickly as you progress through the game. There are still moments of calm where you can take your time for a bit, but in general the time and hazard pressures increases as you go, and the game can get quite intense, especially once you start pulling cores. After the last couple trips I've had, it seems quite silly to me to call the game categorically "boring" or sedate.
You only get to make a first impression. In my experience, great games are great from the first minutes and the whole "just play until it gets good" has never applied to me.

But I think I gave it more that a fair shake and went past the first impression with 4 hours played, wouldn't you agree?

At least it has some innovative ideas, good immersion and atmosphere, so my money is not fully wasted, since maybe I helped them fund their next game, which maybe will be good. This one isn't :).
Perpetual Feb 22, 2024 @ 12:10pm 
Originally posted by Zyrconia:
You only get to make a first impression. In my experience, great games are great from the first minutes and the whole "just play until it gets good" has never applied to me.

But I think I gave it more that a fair shake and went past the first impression with 4 hours played, wouldn't you agree?

At least it has some innovative ideas, good immersion and atmosphere, so my money is not fully wasted, since maybe I helped them fund their next game, which maybe will be good. This one isn't :).

Your loss.
Sagan Feb 22, 2024 @ 12:24pm 
This game gets VERY intense, boring is not how I'd describe it at all. There's a lot of systems in this game, it starts out slow to gradually introduce them to you.
MrDammit Feb 22, 2024 @ 12:31pm 
Reminds me of DRG. Those mad dashes back to the extraction point were always tense.
Looking at Pacific Drive, Enshrouded or Garden Life of all things. Getting something new today!
Edit: Chose Pacific Drive.
Last edited by MrDammit; Feb 23, 2024 @ 2:19pm
MPS Mar 21, 2024 @ 3:22am 
Originally posted by Perpetual:
Originally posted by Zyrconia:
You only get to make a first impression. In my experience, great games are great from the first minutes and the whole "just play until it gets good" has never applied to me.

But I think I gave it more that a fair shake and went past the first impression with 4 hours played, wouldn't you agree?

At least it has some innovative ideas, good immersion and atmosphere, so my money is not fully wasted, since maybe I helped them fund their next game, which maybe will be good. This one isn't :).

Your loss.
Nope, definitely his win. This was one of the most boring games I've ever played. The early atmosphere and music were incredible, but it falls off a cliff the second the gameplay starts to intrude on that.
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Date Posted: Feb 22, 2024 @ 7:48am
Posts: 16