Pacific Drive

Pacific Drive

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How can I save the game?
I would like to save my game, but how?
Originally posted by iwblake:
Originally posted by NeoJD (Josh):
I would like to save my game, but how?

If you've completed the tutorial you can save at any time from the pause menu while in the garage, if you're out on a trip, you'll need to complete your current junction in order to trigger the autosave.

We go into more detail about our save system, how it functions, and why, here:

https://steamcommunity.com/app/1458140/discussions/0/4348858679321126538/
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Showing 1-15 of 74 comments
Bane882266 Feb 22, 2024 @ 3:06am 
That's the neat bit you can't. It's quite contentious in the community at the moment a lot of people want exit saving
Mess Feb 22, 2024 @ 3:13am 
Developer claims not having the ability to save is core to the gameplay.

In reality, a lot of people complain about it as they have to waste their time replaying the exact parts of the game as they already did.

It was one of the biggest feedback to the Demo and it will most probably be one of the main reasons why people don't buy or refund.
Last edited by Mess; Feb 22, 2024 @ 3:17am
IndianaJones Feb 22, 2024 @ 3:21am 
Originally posted by NeoJD (Josh):
I would like to save my game, but how?

You can only save while you in garage a.k.a. safe zone.

ESC -> Save Game -> pick one of ten slots.
Redwood Monkey Feb 22, 2024 @ 3:44am 
2
Just lost an hour of game play because I had to quit to go do something. The game needs temp saving on exit.
Rallianto Feb 22, 2024 @ 3:54am 
2
Sometimes you have to get up and leave (IRL) and don't have time to drive back to safe zone to save... But only played the demo, and didn't went that far because the performance was really bad
Druinthor Feb 22, 2024 @ 4:08am 
And you can only save once you unlock the map in the garage.
Sokaren Feb 22, 2024 @ 9:46am 
4
1
imo people need to either plan stuff out in their life or play games that can be saved every 5 mins. you buy the games, devs make what they want, not what you wish for.
hence why so many games arent games you'll play, they were made fore another audience.
reasons why in mission saving wont probably be a thing:
1) the devs said so
2) keeping track of all those storage containers, damage values, anomaly positions, your position, the cars position, fuel levels, battery level, dialogue heard, current weather, part defects, and probably more (i only played the demo for now waiting for payday to buy the game) would be a pain to add now.
3) it would lead to more bugs needing to be fixed since the game was not designed around this kind of saving and would definantly break current saves, not to mention there were Physical copies made meaning that those would need a patch.
4) immersion would be broken, ik you can just not save or make it an option but still.
Gin Feb 22, 2024 @ 9:50am 
Only way to "save" now would be to tick keep items on loss, and abandon run then save. Probably, since I didn't try it myself. Then re-do the map when you can.

Maybe the game is gonna be improved by modders if possible. Who knows.
Last edited by Gin; Feb 22, 2024 @ 9:51am
Zuleica Feb 22, 2024 @ 9:51am 
Well, I often have to leave a game before I get to a specific point. Not knowing how long I'll have to play to get to a safe point where I can save is a deal breaker. I don't have open ended time slots to play games. So, back to ignoring this game unfortunately. Other than this lack of flexibility between the game and RL I think I'd enjoy it. Oh well.
Warewulff Feb 22, 2024 @ 10:30am 
Originally posted by Sokaren:
imo people need to either plan stuff out in their life or play games that can be saved every 5 mins. you buy the games, devs make what they want, not what you wish for.
hence why so many games arent games you'll play, they were made fore another audience.
reasons why in mission saving wont probably be a thing:
1) the devs said so
2) keeping track of all those storage containers, damage values, anomaly positions, your position, the cars position, fuel levels, battery level, dialogue heard, current weather, part defects, and probably more (i only played the demo for now waiting for payday to buy the game) would be a pain to add now.
3) it would lead to more bugs needing to be fixed since the game was not designed around this kind of saving and would definantly break current saves, not to mention there were Physical copies made meaning that those would need a patch.
4) immersion would be broken, ik you can just not save or make it an option but still.

The sheer amount of people asking for a save and quit function shows that the developers may have misjudged their audience a bit. Making a poor decision is fine. Doubling down on a poor decision is not. If their pride in their vision means more to the devs than sales, that is entirely their choice. I don't expect it's a choice that will lead to more games, though. Bummer. I truly was excited for the game. If they ever add save & quit, maybe I'll pick it up then. I had to step away from the demo and never bothered picking it up again because I didn't want to do everything over again. Not paying $30 to do that over and over.
Blaze Deval Feb 22, 2024 @ 10:33am 
Originally posted by Sokaren:
imo people need to either plan stuff out in their life or play games that can be saved every 5 mins. you buy the games, devs make what they want, not what you wish for.
hence why so many games arent games you'll play, they were made fore another audience.
reasons why in mission saving wont probably be a thing:
1) the devs said so
2) keeping track of all those storage containers, damage values, anomaly positions, your position, the cars position, fuel levels, battery level, dialogue heard, current weather, part defects, and probably more (i only played the demo for now waiting for payday to buy the game) would be a pain to add now.
3) it would lead to more bugs needing to be fixed since the game was not designed around this kind of saving and would definantly break current saves, not to mention there were Physical copies made meaning that those would need a patch.
4) immersion would be broken, ik you can just not save or make it an option but still.

Tell me which audience is the 'nah, we don't want saves' audience?
I've never heard of this genre before.

The devs said so is a poor reason.
Keeping track of all that stuff has been pretty standard in the industry since... uh.. the 90s.
Scruberoni Feb 22, 2024 @ 10:44am 
don't save on the 10th slot, my game crashes when i do that
Zulgarr Feb 22, 2024 @ 10:45am 
I'm considering buying this, but the saving thing is an issue... adding a 'Save on Quit' in no way alters the game or affects 'Game Over' if applied correctly. Look at the multitude of games that are 'Permadeath' that have 'Save on Quit' functionality. Just don't allow manual loading to 'reset' a mistake.

@Sokaren - Sure, "Plan stuff out in [your] life or play games that can be saved every 5 mins."
Yeah, because everything is life is famous for going exactly according to plan. Also, no one is asking for 'Save Scumming' or a save every 5 min., just a 'Save on Quit' would be fine for most. It prevents large chunks of playtime from being wasted for many people. Not to mention that 'NO Save on Quit' sounds like it would be far more susceptible to people 'gaming the system' and quitting when it looks like they might die so that they can try again.
Last edited by Zulgarr; Feb 22, 2024 @ 10:46am
Dexter Feb 22, 2024 @ 10:45am 
Go read the demo feedback thread. The devs have stated "we had to make technical sacrifices early on in the project that makes revisiting this save behavior not feasible". It's a technical limitation, not a design choice.
Blaze Deval Feb 22, 2024 @ 10:47am 
Originally posted by Dexter:
Go read the demo feedback thread. The devs have stated "we had to make technical sacrifices early on in the project that makes revisiting this save behavior not feasible". It's a technical limitation, not a design choice.

Surely someone can figure it out though? There's some pretty talented modders out there that have added features originally thought impossible.
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Date Posted: Feb 22, 2024 @ 2:40am
Posts: 74