Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oppy and the others could leave anytime, they just refused to. The player was tied to the remnant, and would have been doomed to the strange fate that befell everyone else. Somehow this is dodged by fulfilling the remnant's purpose, which was to reach the Well.
We know next to nothing about who we are, save for a glance at the papers we had in hand at the very beginning before we were pulled inside the outer wall.
Oppy leaving makes sense, as Alan told her to. Francis stays, as Tobias told him to keep going, but.. it's underwhelming to have nothing more but some generic commentary when you return to the garage.
https://drive.google.com/file/d/1DhjmJzqEuX3hknKn27ZImVgwTL7AAord/view?usp=drivesdk
This one bugs me the most out of everything. It would've been better off if the game started without that glance at a map, and randomly get sucked in while we're driving along. Because that makes it entirely player self insert, we got sucked into this weird place, and now we need to get out. We make the story in our head.
But by having the player character glance at a map, and knowingly drive to the exclusion zone, that sets the character up to have a story, reason, and logic as to why they went to the zone. Were they just curious? Were they an old ARDA member that wanted to come back? We're informed that the player has a story, but we never actually get their story.
Which just leaves me overall feeling completely pointless in the story, all you did was uncurse a car, and without a word of reason the game says to us "Oh, actually you want to stay here." But, for what? Science? The player has never been any part of the scientific discovery, they're a glorified webcam for the voices in their head that do the actual behind the scenes science and system manipulation.
Knowing that the zone can still be left at anytime with great ease makes me hate the ending even more. Just 3 old crazy people that decided to stay because they could, and not because they had no ability to leave.
This screenshot makes it cryptic, it seems like whoever sent the package knew something would happen, and was orchestrating it, for some reason.
That's an inherent problem in gaming though, any lore documents should be supplemental and enhance the story. But they shouldn't be required to understand generally what's going on. And this game has an absolutely obsurd amount of lore. If the achievement system is correct, there are 600 lore entries.
For context a massive game like Skyrim has 300 or so in game books.
The entire Mass Effect Trilogy is around 400 to 500 Codex Entries
Dead Space around 150
And the collectible lore in those games are not even remotely necessary reading to understand the story being told.
There is zero reason for a game of this scale to have 600 entries, when the actual told and experienced story outside the lore entries is so laughably small. Heck even some of the dialogue between Oppy, Francis, and Tobias to the player are entirely optional unless you hold the button to activate them, which is a 'choice' the developers made for some reason.
600 entries tells me that Pacific Drive had a super imaginative writer(s), but they couldn't actually figure out how to put the majority of it, into the game naturally, so they just dumped it into a text log.
As much as I enjoyed this game, I genuinely feel like it was released a year too early,
The 600 entries includes anomalies and other such things you scan. But regardless, the point is that it's a mystery. I think it works just fine how it's done, and the actual story logs are audio logs so you don't even have to read them you can listen to them while you drive.
I don't think there's anything wrong with needing to collect the lore tapes to get the backstory (and I think it's perfectly fine to have a story in which things are left vague; we don't need to know everything to enjoy it for what it is).
So now I have done the whole game, found no more Olympian, and feel a bit let down because I was really into the game. I really hope they add more to the end of the game in a patch or something, assuming they had plans which were abandoned due to pressure to release the game.
Anyway, I did have a great time with the game overall.. I just feel it's potential was not fully realised.
Feels like the driver was set up with someone, hoping or expecting those three to get involved and get the car to its destination. Feels like the car was the intended delivery just the driver was kept in the dark. As for the rest of the story, they likely ran out of time or couldn't figure out how to do it proper so did whatever they did. Not overly impressed considering how good the game is, until that point. Feels like the rushed it and the games not complete.
That would be an idea. Mine would be Oppy now wants to leave but is basically trapped, which is what the story says early on. Next phase of the game is to power up and get to Oppy so you can help her leave using the car. I really hope the sales numbers can allow the devs to add more story and finish it off properly like Larian do with their games.
I'm Brazilian, I understand English to a certain extent and it was bothering me because driving in the middle of that chaos with people talking on the radio I wasn't able to understand everything, and I was upset that they hadn't thought of localization for Brazilian Portuguese.
I finished the game yesterday and came to the internet to try to understand the story, because the end left me quite discouraged. And then I discover that in fact it wasn't my complete failure to understand the game, but the game didn't really explain itself! It is tragic and comical.
I really liked the game, the mechanics, the premise; but the story really took a backseat, which is discouraging after so many hours. And really, after the game ends, it doesn't make any sense to continue there (despite the immense desire to unlock the improvements). But what are you going to equip the car for? If there is nothing to progress...