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Also FTR they generally have 3 types of lock: 1 solved by prybar, 1 solved by hammer, 1 solved by electrician's kit so I try to keep all of those on me at all times. You'll also often need the prybar to get into said locker. And a flashlight/reusable flare would not hurt because of how dark interiors are, it's very easy to miss a toolbox overhead or an extra electronic to be scrapped.
When setting up your route, focus on junctions with a high density of ARDA trailers
Even after you learn how to make them, it's easier to repair them until you unlock The Scorch area of the midzone and can get like 100 Thermosap per map.