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It sucks you lost an hour of resources, I've been there when I hit a dead end without paying attention, but crashes happen in even the most stable of games, and given the performance issues you already noted in this game, at this time, it shouldn't come as a huge shock when one occurs here.
At the very least, you lost less from that crash than a death would have cost you, so count your graces there, I suppose? as I said before, give it a bit of time and the stability of the game should get hammered out, but if the general concept of losing progress to an unexpected situation is so infuriating to you, you might be best off requesting that refund rather than waiting anyway, because even without crashes that's sort of a core feature to the game.
1. There isn't mid-run saving due to limitations with how the devs had to set ♥♥♥♥ up.
2. This is a rogue-like game to begin with and they often don't allow the players to willynilly save so easily.
3. There is difficulty options so you always keep your stuff even on a lost run, in this case it was a crash which is fair to be angry about.
4. Since this a rogue game an important thing to do is to manage your risk and time, as said I know it was a crash but we have people complaining about saves that lost their run to regular circumstances. If a single junction is taking you an HOUR to clear, maybe you should consider leaving before something bad happens, you don't have to loot everything and the next run will refresh the zones so you can loot more. Manage your risk, manage your time.
This is insufficient as runs can get very long. You can lose hours of gameplay as I have unfortunately demonstrated. A roguelike must at least never crash during a run. And rushing through to the next zone to save, ruins the fun of exploration.
You know what rarely has a positive impact on player retention? Losing your progress because the game is crashing and doesn't save. The game literally refuses to retain me.
And who cares about "savescumming" in a single player game.
The truth is that I was having fun exploring. I was looking into every trailer home, I found a hill with some kind of "anchor" thing and multiple anomalies. I was enjoying it. That's why my run, my first ever run in this game, took me an hour.
And then the game completely ruined it for me. Now I know that I'm not supposed to enjoy it.
Very sad, bad design.
If a car has an oil leak, it’s not more oil that needs to be added, but the leak that needs to be fixed.
As said : Manage your risk, manage your time. It sucks ya crashed but this advice applies regardless.
The game is not designed to stay on a map for an hour because the storm will inevitably arrive in less than an hour. Only perpetual stability allows you to stay indefinitely, but this is a rare condition.
Moreover, the game is designed as a rogue-lite, not as a full-fledged exploration game. The game encourages you to balance between greed, the time spent in an area to gather maximum resources, and safety by saving your progress when moving to the next map. This is absolutely not a game design mistake, but rather the intended game design, and I find it very well thought out.
Mine definitely has round wheels :)
And as mentioned, whenever you enter a sector there is an autosave. if it's taking you a full hour to explore a single sector, in a game that is built around the concept of "The longer you stay in one place the worse things get" you may need to practice some moderation, and accept that if you want to stop and smell the roses, so to speak, your progress will be in ever-increasing danger the longer you do so.
Also if it's taking you a full hour to hit every, or even just most of the places on a given map, you might have a hoarding problem, unless you're doing something like trying to harvest swamp coral by hand, there's no way it should take remotely that long to see the sights and loot out the sector.
And to be clear I'm not trying to give you ♥♥♥♥, I'm just saying that while your frustration at the crash and resulting wasted time is understandable, I also believe you should never have been in a position to lose a full hour of progress in one fell swoop like that, and may be overlooking the factors that are in your control due to your anger towards the things that are not.
Rougelike games are fundamentally built around the concept of risk/reward management, and be it to crashes, hostile NPCs, user error, loss of progress is inevitable. the game will get more stable with time, but it seems to me that you would be just as frustrated about this situation if your power had gone out, or you accidentally closed the wrong program from your desktop, or hell if storm closed in and you got melted in game.
And what I conclude from that is that this game expects a play style that I find unenjoyable.
BTW, as I mentioned above, it was my FIRST ever run. I had a totally different impression of what this game was.
I am sorry to say this to you, but you arent expected to stay in one junction more than 15, maybe 20 minutes. Oppy mentiones this, on early trip, that you should not waste your time by loitering on junction for too long. But you would foud it out by yourself, if you finished at least tutorial mission. You really dont need save mid junction.