Pacific Drive

Pacific Drive

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Paul Feb 28, 2024 @ 10:42pm
No ability to save progress during a trip is inexcusable
I just lost 1 hour of exploration and resource gathering because the game crashed.
This probably has something to do with the absolutely garbage performance.
If your game is this unstable, you HAVE to let us save progress.
If proper saving is not added very soon, I will probably be forced to request a refund as the game does not seem playable in its current state.
Originally posted by ElectronicSource:
THIS. I'm absolutely mad. I get that it doesn't save mid-zone. That's perfectly fine! But it could at least do auto-saves here and then in case it crashes. Nothing wrong about safety-saves. As it seems it's buggy enough to crash and seriously. I lost every fun now.

I just played a peaceful zone (city, story mission) so I took insanely much time to see and gather everything. All for nothing. Really no interest starting the game back up.

This kills all the fun.
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Showing 1-15 of 103 comments
AdonisLabs Feb 28, 2024 @ 11:11pm 
respectfully, this game is semi-rougelike, it already autosaves whenever you enter a new zone. mid-zone saves would essentially entirely eliminate that rougelike element, and moreover would lead to savescumming which rarely if ever has a positive impact on player retention. if it's your belief that the game should allow mid-zone saves primarily due to instability, then given the rate at which we've been getting bugfixes you probably won't have long to wait before your stability issues are resolved, so long as you meet the game requirements.
It sucks you lost an hour of resources, I've been there when I hit a dead end without paying attention, but crashes happen in even the most stable of games, and given the performance issues you already noted in this game, at this time, it shouldn't come as a huge shock when one occurs here.
At the very least, you lost less from that crash than a death would have cost you, so count your graces there, I suppose? as I said before, give it a bit of time and the stability of the game should get hammered out, but if the general concept of losing progress to an unexpected situation is so infuriating to you, you might be best off requesting that refund rather than waiting anyway, because even without crashes that's sort of a core feature to the game.
Abyssal Crow Feb 28, 2024 @ 11:17pm 
4 things.
1. There isn't mid-run saving due to limitations with how the devs had to set ♥♥♥♥ up.
2. This is a rogue-like game to begin with and they often don't allow the players to willynilly save so easily.
3. There is difficulty options so you always keep your stuff even on a lost run, in this case it was a crash which is fair to be angry about.
4. Since this a rogue game an important thing to do is to manage your risk and time, as said I know it was a crash but we have people complaining about saves that lost their run to regular circumstances. If a single junction is taking you an HOUR to clear, maybe you should consider leaving before something bad happens, you don't have to loot everything and the next run will refresh the zones so you can loot more. Manage your risk, manage your time.
Paul Feb 28, 2024 @ 11:23pm 
Originally posted by AdonisLabs:
respectfully, this game is semi-rougelike, it already autosaves whenever you enter a new zone.

This is insufficient as runs can get very long. You can lose hours of gameplay as I have unfortunately demonstrated. A roguelike must at least never crash during a run. And rushing through to the next zone to save, ruins the fun of exploration.
Originally posted by AdonisLabs:
would lead to savescumming which rarely if ever has a positive impact on player retention.

You know what rarely has a positive impact on player retention? Losing your progress because the game is crashing and doesn't save. The game literally refuses to retain me.
And who cares about "savescumming" in a single player game.
AdonisLabs Feb 28, 2024 @ 11:24pm 
Originally posted by Abyssal Crow:
4 things.
1. There isn't mid-run saving due to limitations with how the devs had to set ♥♥♥♥ up.
2. This is a rogue-like game to begin with and they often don't allow the players to willynilly save so easily.
3. There is difficulty options so you always keep your stuff even on a lost run, in this case it was a crash which is fair to be angry about.
4. Since this a rogue game an important thing to do is to manage your risk and time, as said I know it was a crash but we have people complaining about saves that lost their run to regular circumstances. If a single junction is taking you an HOUR to clear, maybe you should consider leaving before something bad happens, you don't have to loot everything and the next run will refresh the zones so you can loot more. Manage your risk, manage your time.
This was a much better way of explaining things/approaching the OP than I did XD
Paul Feb 28, 2024 @ 11:38pm 
Originally posted by Abyssal Crow:
If a single junction is taking you an HOUR to clear, maybe you should consider leaving before something bad happens,
It is bizarre to make a game with beautiful environments and lots of weird places to explore and then force you to run through it quickly.

The truth is that I was having fun exploring. I was looking into every trailer home, I found a hill with some kind of "anchor" thing and multiple anomalies. I was enjoying it. That's why my run, my first ever run in this game, took me an hour.

And then the game completely ruined it for me. Now I know that I'm not supposed to enjoy it.
Very sad, bad design.
Last edited by Paul; Feb 28, 2024 @ 11:39pm
Beshi Feb 28, 2024 @ 11:39pm 
If the game crashes, it’s not the save system that needs to be changed, but the crashes that need to be fixed.

If a car has an oil leak, it’s not more oil that needs to be added, but the leak that needs to be fixed.
Kiaren Feb 28, 2024 @ 11:40pm 
Refund it then /shrug. The button is there for a reason.
Abyssal Crow Feb 28, 2024 @ 11:42pm 
Originally posted by Paul:
Originally posted by Abyssal Crow:
If a single junction is taking you an HOUR to clear, maybe you should consider leaving before something bad happens,
It is bizarre to make a game with beautiful environments and lots of weird places to explore and then force you to run through it quickly.

The truth is that I was having fun exploring. I was looking into every trailer home, I found a hill with some kind of "anchor" thing and multiple anomalies. I was enjoying it. That's why my run, my first ever run in this game, took me an hour.

And then the game completely ruined it for me. Now I know that I'm not supposed to enjoy it.
Very sad, bad design.
If the take away from that entire thing is "Oh man the game doesn't want me to enjoy it clearly" then you need to read better. It's a rogue like, you're gonna be going through those same areas multiple times to gather resources and progress further into the Route map and the story. You will have so much damn time to appreciate the visuals, but you do not need to take an hour+ in 1 junction area to do it.

As said : Manage your risk, manage your time. It sucks ya crashed but this advice applies regardless.
Paul Feb 28, 2024 @ 11:45pm 
Originally posted by Beshi:
If the game crashes, it’s not the save system that needs to be changed, but the crashes that need to be fixed.

If a car has an oil leak, it’s not more oil that needs to be added, but the leak that needs to be fixed.
This car also inexplicably has square wheels that make it unpleasant to drive.
Beshi Feb 28, 2024 @ 11:51pm 
Originally posted by Paul:
Originally posted by Abyssal Crow:
If a single junction is taking you an HOUR to clear, maybe you should consider leaving before something bad happens,
It is bizarre to make a game with beautiful environments and lots of weird places to explore and then force you to run through it quickly.

The truth is that I was having fun exploring. I was looking into every trailer home, I found a hill with some kind of "anchor" thing and multiple anomalies. I was enjoying it. That's why my run, my first ever run in this game, took me an hour.

And then the game completely ruined it for me. Now I know that I'm not supposed to enjoy it.
Very sad, bad design.

The game is not designed to stay on a map for an hour because the storm will inevitably arrive in less than an hour. Only perpetual stability allows you to stay indefinitely, but this is a rare condition.

Moreover, the game is designed as a rogue-lite, not as a full-fledged exploration game. The game encourages you to balance between greed, the time spent in an area to gather maximum resources, and safety by saving your progress when moving to the next map. This is absolutely not a game design mistake, but rather the intended game design, and I find it very well thought out.
Last edited by Beshi; Feb 28, 2024 @ 11:56pm
Beshi Feb 28, 2024 @ 11:54pm 
Originally posted by Paul:
Originally posted by Beshi:
If the game crashes, it’s not the save system that needs to be changed, but the crashes that need to be fixed.

If a car has an oil leak, it’s not more oil that needs to be added, but the leak that needs to be fixed.
This car also inexplicably has square wheels that make it unpleasant to drive.

Mine definitely has round wheels :)
AdonisLabs Feb 29, 2024 @ 12:02am 
Originally posted by Paul:

You know what rarely has a positive impact on player retention? Losing your progress because the game is crashing and doesn't save. The game literally refuses to retain me.
And who cares about "savescumming" in a single player game.
What other kind of savescumming is there? if you don't get what you want after taking a risk and then reload a save to avoid making that decision, that's savescumming- avoiding the consequences of your actions... in games built around accepting and overcoming the consequences of your actions.
And as mentioned, whenever you enter a sector there is an autosave. if it's taking you a full hour to explore a single sector, in a game that is built around the concept of "The longer you stay in one place the worse things get" you may need to practice some moderation, and accept that if you want to stop and smell the roses, so to speak, your progress will be in ever-increasing danger the longer you do so.
Also if it's taking you a full hour to hit every, or even just most of the places on a given map, you might have a hoarding problem, unless you're doing something like trying to harvest swamp coral by hand, there's no way it should take remotely that long to see the sights and loot out the sector.
And to be clear I'm not trying to give you ♥♥♥♥, I'm just saying that while your frustration at the crash and resulting wasted time is understandable, I also believe you should never have been in a position to lose a full hour of progress in one fell swoop like that, and may be overlooking the factors that are in your control due to your anger towards the things that are not.
Rougelike games are fundamentally built around the concept of risk/reward management, and be it to crashes, hostile NPCs, user error, loss of progress is inevitable. the game will get more stable with time, but it seems to me that you would be just as frustrated about this situation if your power had gone out, or you accidentally closed the wrong program from your desktop, or hell if storm closed in and you got melted in game.
colours (⌐■_■) Feb 29, 2024 @ 12:06am 
The number of entitled gamers is inexcusable.
Paul Feb 29, 2024 @ 12:19am 
Adonis, you are just repeating what was already stated.
And what I conclude from that is that this game expects a play style that I find unenjoyable.
BTW, as I mentioned above, it was my FIRST ever run. I had a totally different impression of what this game was.
nenico Feb 29, 2024 @ 12:51am 
Originally posted by Paul:
I just lost 1 hour of exploration and resource gathering because the game crashed.
This probably has something to do with the absolutely garbage performance.
If your game is this unstable, you HAVE to let us save progress.
If proper saving is not added very soon, I will probably be forced to request a refund as the game does not seem playable in its current state.

I am sorry to say this to you, but you arent expected to stay in one junction more than 15, maybe 20 minutes. Oppy mentiones this, on early trip, that you should not waste your time by loitering on junction for too long. But you would foud it out by yourself, if you finished at least tutorial mission. You really dont need save mid junction.
Last edited by nenico; Feb 29, 2024 @ 12:55am
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Date Posted: Feb 28, 2024 @ 10:42pm
Posts: 103