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stop doing this via rivertuner, do it via the nvidia system settings. in the 3D stuff. add the game there and give the game a buffer aswell aka 61~63 max fps.
as far as i know bites rivatuner the nvidia configs. expecially if nvidia experience is installed. cause your rivatuner has "this" setting but the nvidia control panel and nvidia experience have "those" settings and usually have those instances higher rights and override rivatuner so, ya go then to ya usual 120fps but then rivatuner is like nope.
i have my game locked to 63fps via nvidia control panel and my gpu is BY FAR weaker then yours (rtx 2060 super and all on ultra except shadows). btw, shadows are very demanding in this game for whatever reason and lots of peoples say that they are the culprit if they are set to ultra. try to set them just to high, if not, try the 3D settings in the control panel and limit the fps there too.
you can limit fps in the nvidia control panel these days but not sure if it help vs. using rivatuner.
What monitor are you using?
Locking the frames never does this
It does the opposite and makes frame pacing consistent. No idea what you’re talking about
Buffer the frames?? No other game running at 60 feels like this. It’s an engine issue
I’m on an AW3225QF
Already tried via NVCP
Doesn’t matter using NVCP or riva tuner.
Same result.
I think most people just don’t notice it or have lower standards than me.
It locks to 120 even but there is a slight choppiness to the image when moving the camera
maybe you have a motion blur issue o.o? ever tried to deactivate that? i mean who the heck needs motion blur ... its one of the worst inventions in gaming history xD.
What do you think setting 61-63 does?
It sounds like you’re referring to how people claim gsync wants the frame rate to be 1-2 fps lower than the refresh rate in order to activate, which is also mythical crap that means nothing
thats why it is good to have it always set like 31~33fps 61~63fps 121~123fps etc. iunno. thats how i learned it. i mean, my eyes are used to low fps. i literarly do not care, like. i could play this game in 30fps and would enjoy it. i had for like 10 years a potato pc with a nvidia 210GT XD which ... was capable to play games where some friends of mine was like "wtf, how is your gpu doing this" ^^.
some peoples say its just eye straining when it swaps between those fps numbers. you know, the myth with the bleeding eyes as soon something drops under 60 fps ^^''
It's a bit too complicated to explain without a wall of text, but yes, it does. Frame limiting and frame sync are not the same thing. There is a reason why frame sync tech was created, and this is it. That said, every game is different. Different games, different engines, different coding.
That monitor will definitely want gsync running to be able to deliver smooth frame performance. 60 FPS unsync'd to 240 hz refresh would be a frame time nightmare. Are you sure gsync is working? If not, try alt+enter twice as that can sometimes "kick start" a game to use gsync.
I never play anything without gsync engaged. Including this.
Again it’s not a matter of gsync or Vsync or triple buffering, etc
It’s the games engine and the frame pacing which is terrible
I’ll test it with a 60hz monitor when I’m home but expecting the same experience
I'm not saying you don't have gsync enabled, its just that sometimes games don't register as "fullscreen" so they don't trip the drivers to run gsync... hence the alt+enter twice, which is a full screen toggle.
You believe the game engine UE4, is to blame? That's a bit extreme.
I'm curious if the issue would be the same on a 60hz monitor.
I don't lock my frame rate but the frame times never appeared to be abnormal... so I was curious if I could recreate your issue. I used rivatuner to lock FPS to 60 FPS, confirmed gsync is active, vsync is off, and it has a rock solid 16.7ms frame time.
Are you sure you are able to maintain more than 60 FPS? You'll want to make sure you are about at a minimum 10 more than your target to account for overhead.
Now, there is a known issue with DLSS. Are you using DLSS?
1) Find something that's demanding in game. Save & Quit (heh)
2) Setup a frametime graph overlay in the game.
3) Load the game
4) If no stutters, you're done
5) If there's stutters then quit, make some changes, goto 3
*optional) After finding what your frametime target is before the stutters are visible to your eye, then set alarms to grab your attention when the frametime spikes over 17-30ms
Have you ever seen a frametime graph? I'm sure many people did but didn't know what they're for. They don't show changes in fps over time, they show frametime changes.
Define frametime: amount of time it takes to render 1 frame
Define fps: amount of frames rendered in one second
Use whatever you want. The new Nvidia beta app overlay might be all you need, please do check that out as it allows HDR in all games and will replace geforce experience and nvidia control panel.
If you want to get into a better experience and customize the overlay. Install MSI Afterburner (and RTSS). Watch the below video how to set it up.
video
Oh do lower the polling time atop the monitoring tab to 100ms. If you're curious. Ask.
EDIT: Tests. right. mess with vsync/gsync/freesync. Those are the most common issues.
read your replies. you know enough. check out that video above. setup msi afterburner. at no point should you ever say you know something without testing it for a fact. msi afterburner will cut through the bull. if you want next level. that'd be specialK.
private profile is a stronger one. i never trust anyone with a private profile.
see.
never is a strong word.
test, don't guess. setup up msi afterburner.