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Wipers, Stay on, radio, changes station,
Shifter, Shifts to park, trunk, opens
Car, moves backwards, all doors, close
Steering Wheel, Swerves Hard, Headlights, dimming
It's a free light improvement. I've doen a bit of testing and there's no extra power draw or if there is it's basically negligible
Good lord.
Here are a few of mine:
Steering wheel turns left, all doors close. (I should have kept that one, actually neat)
Boot opens, light brightens.
Wiper moves right, fuel gauge fails
Wiper moves left, fuel gauge fails (no, seriously).
Shift to park, right front door opens.
Car reverses, hood opens.
Car moves downhill, hood light toggles.
And the piece de resistance:
Headights are off, random ability activates.
Wipers are on, Rear left door opens
And of course
Front right door is closed, front right door opens
Steering Wheel turns left -> Headlights dim
There was also one with the wipers where my door was falling off, but that one is still getting diagnosed
Wipers > Stays On > Dashboard > Fuel Gauge Fails - Fuel gauge would sweep in sync with the wipers.
Radio > Stays On > Rear Right Door > Opens - When turning on the radio, the door opens and stays open.
Radio > Toggles > Front Right Door > Opens - Same as above.
Steering Wheel > Goes Left > > Every Car Door > Closes
Radio > Stays Off > Wipers > Wobbles - No Idea.
Headlights > Switches Off > Radio > Toggles - Radio would toggle on / off with turning on / off of headlights.
Hood, closes, trunk, closes (just disappeared)
Front left door, is closed, dome light toggels, (was neat but fixet it by accident)
Lights, are on, Dashboard, starts faster.
I had the same one that humble did but I was doing "Headlights > dim > steering wheel > stays turning" and was so confused why it said I had zero out of four correct! I've seen it happen! My headlights dim when I turn the wheel! So I did a search for a list to see what it might be and realized I'd been doing a dumb.
Machine says I've got three other quirks but I've no idea what causes them. One is my driver side door opening (happened once so far and I was busy dealing with radiation to notice what caused it) and the other is the central dome light either turning on or toggling since I normally keep it off (happened three times now, not anything I do often like opening the truck so no real idea) and as for the third one I've no idea what it might be as I've not noticed anything else.
The two I have seen don't matter, I just wanted the achievement which I've got now so I'll not bother until I get something that is too annoying to ignore or actively detrimental.
"hood > is closed > dome light > toggles"
I have no idea why I was opening and closing the hood in the middle of runs for this to happen but once I got "is closed: it was just a matter of trying every option that had that as an option. It needs one each of Mechanic's and light replacement kits so not really worth fixing.
Edit: Remembered that I once jumped my battery because I was failing to be a Duke Boy and had to keep using the teleport to top-side-up the car so that's why the dome light triggered once, not sure about the other times it did.
Found another as well:
"Wipers > stays on > dashboard > fuel gauge fails"
It just needs a Mechanic's Kit to fix but I don't even use the wipers so whatever.
I remember seeing this one after getting hit with some Bunnies and found it funny how the fuel gauge would go back and forth in time with the wipers. It stopped after a while so I just thought it was a Bunny Thing and not a quirk.
Have two more to work out and will peck at them between runs. No real idea what they might be though so I'll just be taking shots in the dark and relying on the "you've got this one right" feedback.
Yeah I find the quirk system kind of finicky and annoying because it’s not always clear what it wants you to choose when trying to fix it. For example “turns on” vs “toggle.” What’s the difference? Hell if I know. Sometimes turns on is the correct answer and other times it’s toggle. Drives me crazy. I usually just leave quirks and never bother fixing them unless it’s a really bad one. They do cycle and eventually go away on their own.
"Toggle" means to "change state", so if it is off it turns on and if it on it turns off. If you normally leave something "off", like the radio or the wipers, and the quirk "toggles" that thing it is going to turn on and then if you turn it off manually the next time the quirk triggers it will of course turn it back on again so you could easily assume it was "turn on" and not "toggle". Best way to check which it is is leave the thing "on" and try and work out what the quirk trigger is and if that thing ever gets turned off. It it gets turned off then you have "toggle" but if it stays on then you have "turns on" instead.
Of course since you get eight guesses every time you come back to the garage the brute force method can work just fine if you have the investigator module. Even without the module if the only thing you're not sure about is "toggle" or "turns on" then you'll only, at most,. lose one guess because a correct guess is refunded so, yeah, not too big a deal but I can see why it's frustrating.
I really do like the investigator module, helping make full brute force work.
Right now I've got two quirks that I had no real idea on and was just throwing guesses at because they were free and I find it fun to just go down the lists until something sticks. I got "x > x > x > closes" first and from there the third is "Every car door". I probably never would have seen this normally because I typically always close the doors before I start driving so next run I left my back door open and tried some things. I'm pretty sure it is "when wipers turn on every car door closes" but I'm in the middle of a run (stopping to go to bed) at the moment and can't check. Another factor I'd never known about, because I don't use the wipers.
Sadly I found out that if you've already diagnosed a quirk it will still show in investigation. I still had the "hood > is closed > dome light > toggles" one and when I was searching out others "toggles" locked in for me but when I fixed the known issue "toggles" was now a "wrong guess". So if you're trying to brute force an annoying quirk you've gotta fix all the others you've found out first on the off chance the annoying one shares a condition with another you have.
I may not fix the one above and brute force the list bottom up, instead of top down, on the other quirk when I get a chance.
Appreciate the explanation about toggle vs turn on. As for this issue I recently tried to fix a couple of quirks that annoyed me long enough (steering wheel turns right, wipers toggle) and I found out what you state here: that some of the hints marked as correct were not for the quirk I was actually trying to fix. Definitely should have a way to highlight that specific line/quirk to tell the system "No, THIS is the one we're trying to fix right now."
Also kind of odd that I think I have 6 - 8 quirks and...I only notice maybe 1 or 2? Others must be either super subtle or involve systems I never use like the radio or wipers.
I guess it really boils down to how you play the game. I'm a loot goblin, I always try and leave with full inventories and got two side bags as soon as I could to have even more room for things. Now I'm running out of space to keep everything back at base even-though I have all of the expanded lockers (haven't bought the first pneumatic or parts lockers). So making the various kits to fix things isn't too much of a problem for me but I understand why some people who play the game faster and don't loot as much might be having trouble fixing quirks they don't care about to try and find the ones they do.
As for not noticing, yeah, real easy to have something just never affect you but the game knows about it so it says "Hey, you have this thing that is happening." and you've just...never seen it happen.
Hope you can get the annoying stuff fixed without too much trouble.