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Rapporter et problem med oversettelse
1 they are real
2 they will not charge all but will charge a small amount for small things lights radio extra.
3 cop cars and other rigs have larger ones as well for the extras but it will drink more fuel parasitic loss and all.
it will let players play the game with the radio on and the internal light if they wish without it being a large drain unless you leave them on and the motor off it will still eat the power and the alternator drains engine power will need fixing to if broke and will get wet.
at all.
the only things that do are the headlights and abilities.
Huh. I could've sworn I'd seen them drain power with the headlights off. I mean, I really remembered the radio and domelight draining battery with no headlights running, more than once. I guess I was wrong.
I headcanon that the car's alternator is being used exclusively to power the ARC device, starter motor, and ignition coil for the engine (as well as a potential ECU for the later tier engines). Since the arc device is this crazy high tech sci-fi doodad, it plus the ignition coil and starter motor is probably the most it can take. It would be pretty bad design to run the ARC device, ignition coil, and starter motor off of the same battery that runs everything else, because if that battery were to run out, then the ARC device would be dead and the engine wouldn't start, leaving the driver stranded. So it's important that only ABSOLUTELY NECESSARY accessories are on this circuit, and a secondary isolated circuit runs all of the other accessories.
It would be interesting if you could have a small medium or large fuelled generator so you could turn your full electric build into a hybrid. I could get behind that.
Batteries drain for little to no reason, cars dont act right, and that meant ARDA needed to bring in tons of plasma generators and diesel trucks to make everything run because battery operated anything was out of the question.
The fact you have a working car with a working battery is a miracle itself.
I can also easily play without one and take my lumps.
There are Quirks and Junction conditions that can play merry-hell with the batteries and if you are spectacularly unlucky with RNGonious, prophet of Murphy, the 6th Chaos god, you can end up stopping frequently to use battery chargers or plasma ticklers to top up all your batteries.
It's an exciting situation to be in, one that I cannot recommend to even my worst enemy, but dual wind turbines and a hydro-gen slowed the rate of power loss enough that using the chargers and awkward cattle prods kept me running long to gate the eff out that Junction.
I have not experienced that particular combination of gremlins, predatory weather, and bad luck again, but it did make me even more wary of hidden Quirks and how fickle the Junctions can be.