Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's what I figured.
Just like all the other games ...
That's what I too thought when I saw the trailers. The Long Dark mixed with Jalopy and a Stalker theme.
I'm still interested and plan on buying it, but I feel like making the demo be a single mission with a danger level of 0 where you just loot and do nothing else is the complete opposite of what was shown and what the game is even a few hours later. They needed to give you a preset loadout to take on a late early game or mid game drive after finishing the first mission. That or just give us the damn streamer demo.
And I keep wondering why the first vehicle --- the one that magically got moved over the fence and apparently got magically destroyed in the process --- had a broken transmission, how and why it got magically moved, where it came from and why I was driving towards such an apparently very dangerous place. What was I doing driving around like that, and why?
I know, right? How AMAZING would that be?!
A thriller-esque game about needing the car to survive at all costs, rush against the clock to repair/replace parts (by salvaging actual parts, not crafting whatever you want from bits and bobs) and escape the looming threat.
Or simply a long road trip through a dangerous and ever changing land where the focus is on the driving skill and environment rather than any draining health bars of every part or monsters.
I'd take that over what felt like a survival crafting shopping trolley sim. I was expecting a little more something along the lines of that game called "Beware" where you're in a car and have to outrun someone, or something chasing you.
Ah well.
You can craft a trunk door! If you're making a regular door, install it in the trunk location. We wanted to make it easier on players by not making the 'trunk door' a separate craftable item.