Pacific Drive

Pacific Drive

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Ceceli Δ Feb 8, 2024 @ 8:19pm
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I thought this was about driving
And I guess my expectations mislead me. I liked the demo, but it was not at all what I was expecting. It's not like we're in an open road driving around, going in a big adventure, exploring the world almost as if it was Euro Truck or something, and here and there you do some looting and fixing. No. This was more like use your car to drive to that corner, loot this, loot that, now use your car to drive to that other corner, loot this, loot that, now drive your car to that last corner and teleport yourself back to the garage.

I wonder if in the full version of that game we'll be more free to go on big rides and even enjoy a bit of silence instead of the car or whatever the hell keeps talking non-stop.
Last edited by Ceceli Δ; Feb 8, 2024 @ 11:05pm
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SuaveMonke Feb 8, 2024 @ 9:54pm 
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That's what I was expecting the game to be, sort of like a polished serious version of The Long Drive, where you go on long road trip driving sessions between missions. A little disappointing to discover it's less driving and more walking around looting and then teleporting.
Druinthor Feb 8, 2024 @ 10:19pm 
I think you will find the game isn't like what you were expecting. Seems like a looting crafter with a car to me.
Ceceli Δ Feb 8, 2024 @ 11:04pm 
Originally posted by Mr Butt:
That's what I was expecting the game to be, sort of like a polished serious version of The Long Drive, where you go on long road trip driving sessions between missions. A little disappointing to discover it's less driving and more walking around looting and then teleporting.

Yeah, exactly. I was expecting that. "A polished serious version of The Long Drive" would be INSANE!!! I've been waiting for that kind of game since I watched a movie like that when I was a kid. It was a movie about this kid driving forever on a highway, going places trying to collect a series of cards that spell Montana or something like that. I never even found out what movie was that. It was hella immersive. You could hear the sounds of wind, walking on dirty road, ambient noise inside the car, all of it.
Bane882266 Feb 9, 2024 @ 3:00am 
Later into the game you have to drive through multiple areas to reach your destination so there will be more driving as the game stretches out. When all the anomalies come out to play I don't think you will have time to worry about it.
Pheex Feb 9, 2024 @ 5:17am 
I also expected an open world, but the demo seems to indicate more of a Starfield situation where the actual distances are just fast travel loading screens. Bummer, I was hoping for long drives around a creepy lonely exclusion zone.
wuD Feb 9, 2024 @ 5:47am 
The Teleporting was THE ONE THING i was disappointed about
WE ARE IN A CAR, let us drive.
Last edited by wuD; Feb 9, 2024 @ 5:47am
I also thought that there would be more suspense involved. Longer drives along longer stretches of road with much more erratically distributed anomalies not all of which are dangerous in some way such that when they appear it's sudden, unexpected and unclear how dangerous they are going to be.

I don't want to be critical about this game , it's a good game and it was clearly a labor of love and that's pretty worthy of praise, it's just that it doesn't build the suspense up as well as it could for the danger it has.

More kinds of anomaly, more ambiguity about what's dangerous and what isn't more suspense and predictability would be an improvement.

As it is you know you are in for trouble, you know exactly when you're in for trouble, you can easily work out exactly which tactics to use and you know about what density of trouble to expect, so in my opinion that predictability needs breaking up and obfuscating because it's when you are caught off guard that your tactics are really tested.
Last edited by Turbo-Laser Ninjadragon; Feb 9, 2024 @ 5:59am
Destroy Feb 9, 2024 @ 6:01am 
I'm hoping this loot n'scoot is a demo limitation. I too totally expected the car to be the most used thing in the game but this appears to be not the case.
Ceceli Δ Feb 9, 2024 @ 6:36am 
The flying robots that tow your car a few meters away from the spot they attatched their magnets on your car was pretty lame too...
Revolt Feb 9, 2024 @ 6:37am 
Yep, definitely expected for more driving scouting areas in DEMO but looks like the driving is somehow teleportation now from one area to another.

Maybe in Full game we'll be able to explore some more sandbox areas while driving and not just walking simulation.
Though I enjoyed the demo.
Bobby Feb 9, 2024 @ 6:53am 
This is more like 'Jalopy'. Look it up
Originally posted by Bobby:
This is more like 'Jalopy'. Look it up

I might just play that. Looks kinda fun. What do we call this genre? "vehicle-Survival"?
Ceceli Δ Feb 9, 2024 @ 7:28am 
Originally posted by Bobby:
This is more like 'Jalopy'. Look it up

That one is more like it, but for some reason something pissed me off and I stopped playing. We need a good of this genre, but done correctly. Judging by the replies here, we're all looking for the same game that never was.
Originally posted by Ceceli Δ:
Originally posted by Bobby:
This is more like 'Jalopy'. Look it up

That one is more like it, but for some reason something pissed me off and I stopped playing. We need a good of this genre, but done correctly. Judging by the replies here, we're all looking for the same game that never was.

EVERYBODY is looking for "the Game that never was". Dev teams can't read apparently.
or maybe the best ideas get lost in the noise of a thousand troll/reactionary posts?
or maybe it's just that IF you're going to commit to investing yourself in developing a game then you want to focus on YOUR vision not someone else's? But regardless there are lots of dream games that should exist and don't.

I just want a decent wizard game personally. I've been dreaming about it for SO MANY YEARS I could describe every single last detail of it right down to the core mechanics.
But even though I was a fine artist for 25 years and have done professional QA in the game industry I am just not cut out to be a game designer. Life simply flowed in a different direction.

I would happily hand over every element of my dream wizard game to a team that would carry it to release.

If a dev team (that wants to make Sorcery themed game) wants my input reads this post, friend me and send me a message .
Last edited by Turbo-Laser Ninjadragon; Feb 9, 2024 @ 7:43am
Ceceli Δ Feb 9, 2024 @ 8:08am 
Originally posted by Turbo-Laser Ninjadragon:
Originally posted by Ceceli Δ:

That one is more like it, but for some reason something pissed me off and I stopped playing. We need a good of this genre, but done correctly. Judging by the replies here, we're all looking for the same game that never was.

EVERYBODY is looking for "the Game that never was". Dev teams can't read apparently.
or maybe the best ideas get lost in the noise of a thousand troll/reactionary posts?
or maybe it's just that IF you're going to commit to investing yourself in developing a game then you want to focus on YOUR vision not someone else's? But regardless there are lots of dream games that should exist and don't.

I just want a decent wizard game personally. I've been dreaming about it for SO MANY YEARS I could describe every single last detail of it right down to the core mechanics.
But even though I was a fine artist for 25 years and have done professional QA in the game industry I am just not cut out to be a game designer. Life simply flowed in a different direction.

I would happily hand over every element of my dream wizard game to a team that would carry it to release.

If a dev team (that wants to make Sorcery themed game) wants my input reads this post, friend me and send me a message .

Idk what's your idea, but I played Grimoire: Manastorm and found it to be a very cool mix of FPS PvP and wizards. Sadly, the game died due to low population. The lack of shiny graphics and marketing might have killed it.
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Date Posted: Feb 8, 2024 @ 8:19pm
Posts: 268