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Yeah, exactly. I was expecting that. "A polished serious version of The Long Drive" would be INSANE!!! I've been waiting for that kind of game since I watched a movie like that when I was a kid. It was a movie about this kid driving forever on a highway, going places trying to collect a series of cards that spell Montana or something like that. I never even found out what movie was that. It was hella immersive. You could hear the sounds of wind, walking on dirty road, ambient noise inside the car, all of it.
WE ARE IN A CAR, let us drive.
I don't want to be critical about this game , it's a good game and it was clearly a labor of love and that's pretty worthy of praise, it's just that it doesn't build the suspense up as well as it could for the danger it has.
More kinds of anomaly, more ambiguity about what's dangerous and what isn't more suspense and predictability would be an improvement.
As it is you know you are in for trouble, you know exactly when you're in for trouble, you can easily work out exactly which tactics to use and you know about what density of trouble to expect, so in my opinion that predictability needs breaking up and obfuscating because it's when you are caught off guard that your tactics are really tested.
Maybe in Full game we'll be able to explore some more sandbox areas while driving and not just walking simulation.
Though I enjoyed the demo.
I might just play that. Looks kinda fun. What do we call this genre? "vehicle-Survival"?
That one is more like it, but for some reason something pissed me off and I stopped playing. We need a good of this genre, but done correctly. Judging by the replies here, we're all looking for the same game that never was.
EVERYBODY is looking for "the Game that never was". Dev teams can't read apparently.
or maybe the best ideas get lost in the noise of a thousand troll/reactionary posts?
or maybe it's just that IF you're going to commit to investing yourself in developing a game then you want to focus on YOUR vision not someone else's? But regardless there are lots of dream games that should exist and don't.
I just want a decent wizard game personally. I've been dreaming about it for SO MANY YEARS I could describe every single last detail of it right down to the core mechanics.
But even though I was a fine artist for 25 years and have done professional QA in the game industry I am just not cut out to be a game designer. Life simply flowed in a different direction.
I would happily hand over every element of my dream wizard game to a team that would carry it to release.
If a dev team (that wants to make Sorcery themed game) wants my input reads this post, friend me and send me a message .
Idk what's your idea, but I played Grimoire: Manastorm and found it to be a very cool mix of FPS PvP and wizards. Sadly, the game died due to low population. The lack of shiny graphics and marketing might have killed it.