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but then again maybe i'm just too used to have it all the way to max on other games
cool, that turned out to be true
I'm on an ultrawide monitor and there's no reason I shouldn't be able to see the entire interior of the car with full FOV setting. Having to manually look around while driving is a pain and makes me nauseous.
This seems to be an ultrawide bug, I was able to see things much more clearly playing in windowed 16:10 resolutions.
Ultrawide monitors aren't currently supported.
https://steamcommunity.com/app/1458140/discussions/0/4211497235895749946/?tscn=1707489982
I fundamentally disagree, because a 21:9 aspect-ratio is not enough to give you such a field of view. - Yes, when you increase the FOV of a virtual camera even more, but even at the highest that this game goes, it already distorts things, which just ruins the view anyway.
What's more, as a developer said, there's no ultrawide-support, which is not good in the first place, but that also means that it just crops the image vertically and doesn't add anything on the sides.
Once they (hopefully) implement it properly, it would actually add more to the sides and it wouldn't feel as cramped.
I realized this towards the end of the demo, because most games/engines just add content to the sides natively, so I didn't think it would do this. But I was wondering why things were feeling so cramped indeed, even when maxing out the FOV. - This really needs to be fixed.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
into your
C:\Users\(your user name)\AppData\Local\PenDriverProIntro\Saved\Config\WindowsNoEditor\Engine.ini
file. Now you have Hor+ 21:9 Ultrawide.