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You'll be able to save from the pause menu and keep all your progress up to that point if you're in the Garage - the only time saving behavior is different is if you're out in the Zone. Then it will only save your progress up to your entry into that junction.
Which is BS. There is no way to run through that entire first quest area in 30 min. Some people are adults and only have a limited time to play each night. Unless you can save mid mission then you are limiting your possible revenue. Use your brains or lose money. Your choice. Put your ego aside.
Yes, some games have quick runs. But most games that I have played with meta progression have runs extend further and further as you have better or more varied options.
As an adult, I hope you can manage your time to account for that.
Also, if something interrupts your play session, you can pause. Then you can decide if you can immediately return afterward or not. Heck, you can leave it paused indefinitely and return whenever you have time.
I am sorry if you are a person with limited time for gaming. That sucks. But asking for the ability at the drop of a hat leads to bloated saves attempting to remember every variable and likely broken saves.
The devs responded that saves during a run will rewind to the nearest entry to the junction. Sounds better than a complete reset of a run
There is no save-scumming by definition of a single-slot save.
And no, pausing a game with high GPU demand and leaving it running while burning through hundreds of Watts of energy for maybe hours for no reason is not an option.
So I just looked up how Returnal handles this issue, and they have a "Suspend the Cycle" option that acts like a save state to return to one in-progress run. So it is theoretically possible.
BUT
This was implemented after release. So either the devs resisted the option or it is a complex feature.
Returnal had around 100 employees from Housemarque
Ironwood Studios has 19 employees on their website.
Let us hope it can come soon and maybe not insult the devs to "Use your brains or lose money"
While I think mostly the same you can phrase that nicer. I doubt its an ego thing for implementing that save feature. Like silentbob in this thread already posted I guess its mostly a technological and budget thing. They did not implement it from the beginning and now its probably a pain in the ass to implement so its not the highest priority feature in the backlog. But yeah, nevertheless I won't buy a game that basically forces me to 1h play sessions without saving. It sucks. But don't be so mean.
100% agree. I have now removed from my wish list because of this.
Its silly cause its a very small thing that can prevent many of us to buy it.
Right now im considering that maybe I can try to play this exclusively late at night before sleeping, where no interruptions can force me to abandon mid run and waste the time spent.
Otherwise I would have lots of stress / anxiety that a phone call or RL bs could make me stop playing and lose progress if mid run.
And yes, pauses with gpu intensive games arent very viable. Some games have the trick of going to the map and sometimes gpu is not being utilized, but not often.
It is 100 percent a design decision. Creating a "save state" is in no way, shape or form difficult as it's been an option in games for decades.
. . .as to its design: if the developer wants to keep the "purity" of their system in place that's fine, but it seems pretty silly given all the reasons already outlined in this thread and the fact that this is exactly how it will work on consoles.