Pacific Drive

Pacific Drive

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ichlehneab Feb 6, 2024 @ 9:19am
So uh there will be auto save or save on exit in the final game right?
And that its missing here is just for the demo, right? Right?
Originally posted by iwblake:
Originally posted by MamaBear:
I hope so because after I got to the garage, I need to take my kid to a lesson and I can't save my progress. Saving on Exit is MUST imho.

You'll be able to save from the pause menu and keep all your progress up to that point if you're in the Garage - the only time saving behavior is different is if you're out in the Zone. Then it will only save your progress up to your entry into that junction.
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Showing 1-15 of 19 comments
MamaBear Feb 6, 2024 @ 12:59pm 
I hope so because after I got to the garage, I need to take my kid to a lesson and I can't save my progress. Saving on Exit is MUST imho.
Swan Feb 6, 2024 @ 1:04pm 
The devs are pretty unflinching with adding mid-run saving, unfortunately.
MetalSpaceDust Feb 6, 2024 @ 1:22pm 
Which is why I will not be purchasing.
Bane882266 Feb 6, 2024 @ 2:13pm 
I will be commenting on every single thread I see mentioning mid run saving. It is not the 1980 we can save wherever and whenever we want. To claim it's to prevent saves scum isn't much of a reason for no exit saving. Not every gamer has all the time in the world some people only have short spans of time to play and it would really spoil the experience to be forced to rush through absolutely everything.
A developer of this app has indicated that this post answers the original topic.
iwblake  [developer] Feb 6, 2024 @ 2:47pm 
Originally posted by MamaBear:
I hope so because after I got to the garage, I need to take my kid to a lesson and I can't save my progress. Saving on Exit is MUST imho.

You'll be able to save from the pause menu and keep all your progress up to that point if you're in the Garage - the only time saving behavior is different is if you're out in the Zone. Then it will only save your progress up to your entry into that junction.
KorenoGamer Feb 6, 2024 @ 4:13pm 
2
Originally posted by iwblake:
Originally posted by MamaBear:
I hope so because after I got to the garage, I need to take my kid to a lesson and I can't save my progress. Saving on Exit is MUST imho.

You'll be able to save from the pause menu and keep all your progress up to that point if you're in the Garage - the only time saving behavior is different is if you're out in the Zone. Then it will only save your progress up to your entry into that junction.

Which is BS. There is no way to run through that entire first quest area in 30 min. Some people are adults and only have a limited time to play each night. Unless you can save mid mission then you are limiting your possible revenue. Use your brains or lose money. Your choice. Put your ego aside.
silentbob212 Feb 6, 2024 @ 7:04pm 
Bah. They are the developers and design how they want the player to experience the game. If they decide mid-run saves have limits, then that is how it will be.
Yes, some games have quick runs. But most games that I have played with meta progression have runs extend further and further as you have better or more varied options.
As an adult, I hope you can manage your time to account for that.
Also, if something interrupts your play session, you can pause. Then you can decide if you can immediately return afterward or not. Heck, you can leave it paused indefinitely and return whenever you have time.
I am sorry if you are a person with limited time for gaming. That sucks. But asking for the ability at the drop of a hat leads to bloated saves attempting to remember every variable and likely broken saves.
The devs responded that saves during a run will rewind to the nearest entry to the junction. Sounds better than a complete reset of a run
Dwarf[GdL] Feb 6, 2024 @ 10:51pm 
All we adults with limited time are asking for is a single ironman-like save option, so we can exit/continue the game at will.

There is no save-scumming by definition of a single-slot save.

And no, pausing a game with high GPU demand and leaving it running while burning through hundreds of Watts of energy for maybe hours for no reason is not an option.
silentbob212 Feb 6, 2024 @ 11:47pm 
Pausing the game for extended periods is not ideal, no. But it is an option.

So I just looked up how Returnal handles this issue, and they have a "Suspend the Cycle" option that acts like a save state to return to one in-progress run. So it is theoretically possible.
BUT
This was implemented after release. So either the devs resisted the option or it is a complex feature.
Returnal had around 100 employees from Housemarque
Ironwood Studios has 19 employees on their website.
Let us hope it can come soon and maybe not insult the devs to "Use your brains or lose money"
ichlehneab Feb 7, 2024 @ 12:15am 
Originally posted by KorenoGamer:
Originally posted by iwblake:

You'll be able to save from the pause menu and keep all your progress up to that point if you're in the Garage - the only time saving behavior is different is if you're out in the Zone. Then it will only save your progress up to your entry into that junction.

Which is BS. There is no way to run through that entire first quest area in 30 min. Some people are adults and only have a limited time to play each night. Unless you can save mid mission then you are limiting your possible revenue. Use your brains or lose money. Your choice. Put your ego aside.

While I think mostly the same you can phrase that nicer. I doubt its an ego thing for implementing that save feature. Like silentbob in this thread already posted I guess its mostly a technological and budget thing. They did not implement it from the beginning and now its probably a pain in the ass to implement so its not the highest priority feature in the backlog. But yeah, nevertheless I won't buy a game that basically forces me to 1h play sessions without saving. It sucks. But don't be so mean.
MetalSpaceDust Feb 7, 2024 @ 1:47am 
Originally posted by Bane882266:
I will be commenting on every single thread I see mentioning mid run saving. It is not the 1980 we can save wherever and whenever we want. To claim it's to prevent saves scum isn't much of a reason for no exit saving. Not every gamer has all the time in the world some people only have short spans of time to play and it would really spoil the experience to be forced to rush through absolutely everything.

100% agree. I have now removed from my wish list because of this.
Phyksar Feb 7, 2024 @ 5:02am 
Originally posted by ichlehneab:
While I think mostly the same you can phrase that nicer. I doubt its an ego thing for implementing that save feature. Like silentbob in this thread already posted I guess its mostly a technological and budget thing. They did not implement it from the beginning and now its probably a pain in the ass to implement so its not the highest priority feature in the backlog.
I agree, this is the most probable cause, this feature greatly increases the complexity as every made and newly implemented features should work together without any bugs. Just tested how the save-load works in the garage and even this has problems. I put "Transfer Trunk" onto the table near the "Toolbox", save & quit and after I continue the game it jumps away from its place. I could only imagine how it would break things in the "battle world".
moreta Feb 7, 2024 @ 5:08am 
yeah. lack of saving is clear sign it is NOT game for people with any family.
MeGa Feb 7, 2024 @ 6:34am 
Originally posted by DwarfGdL:
All we adults with limited time are asking for is a single ironman-like save option, so we can exit/continue the game at will.

There is no save-scumming by definition of a single-slot save.

And no, pausing a game with high GPU demand and leaving it running while burning through hundreds of Watts of energy for maybe hours for no reason is not an option.
Exactly this.

Its silly cause its a very small thing that can prevent many of us to buy it.

Right now im considering that maybe I can try to play this exclusively late at night before sleeping, where no interruptions can force me to abandon mid run and waste the time spent.

Otherwise I would have lots of stress / anxiety that a phone call or RL bs could make me stop playing and lose progress if mid run.

And yes, pauses with gpu intensive games arent very viable. Some games have the trick of going to the map and sometimes gpu is not being utilized, but not often.
ANDS! Feb 7, 2024 @ 7:07am 
Originally posted by silentbob212:
Pausing the game for extended periods is not ideal, no. But it is an option.

So I just looked up how Returnal handles this issue, and they have a "Suspend the Cycle" option that acts like a save state to return to one in-progress run. So it is theoretically possible.
BUT
This was implemented after release. So either the devs resisted the option or it is a complex feature.
Returnal had around 100 employees from Housemarque
Ironwood Studios has 19 employees on their website.
Let us hope it can come soon and maybe not insult the devs to "Use your brains or lose money"

It is 100 percent a design decision. Creating a "save state" is in no way, shape or form difficult as it's been an option in games for decades.

. . .as to its design: if the developer wants to keep the "purity" of their system in place that's fine, but it seems pretty silly given all the reasons already outlined in this thread and the fact that this is exactly how it will work on consoles.
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Date Posted: Feb 6, 2024 @ 9:19am
Posts: 19