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I'll be waiting on user reviews for this one.
You can use one trick and "lengthen" the demo if you don't bring all the parts for the antenna in one trip.
Split it into two parts (you can do more, but there's no point) and assemble the antenna.
If you do it right, you'll have the antenna and the ability to further modify the garage and car as much as is even possible with one level.
Meaning.
Collect 5 plasmas so the game tells you to collect another piece.
Throw away the plasma part or the very thing and go back to the garage using the anchors.
Then on your next trip, collect the missing parts and assemble the antenna, but never assemble all the parts at once.
Once the antenna is assembled, you can ignore this quest.
Disadvantage - Anchors will stop being marked on the map. But you can still find them on your own.
I mean, the Stalker games were massively inspired by the Tarkovsky movie of the same name, which was in turn massively inspired by Roadside Picnic as a book, and I'm sure the chain of ripping off goes way deeper than that, as tends to be the way with human creativity. For me it feels more inspired by the Annihilation trilogy than anything else.
As games series, they don't play much like one another at all, I don't think.
Personally, I found the demo of Pacific Drive to be utterly spectacular and I can't wait for the final release. The voice acting (Oppy especially) is fantastic.
Concepts and inspiration certainly flow back and forth, especially within the Sci-Fi genre, though my observation was based solely upon both games having what are essentially interchangeable worlds, themes, and a very similar loop. Not how those themes and concepts appear in other works.
I hope not. Vandermeer is overrated at best and intellectually dishonest at worst.
Never alluded that they did, I simply pointed out that both games have similar themes and world building.
• You're stuck in the 'Zone'.
• You're going to encounter dangerous 'Anomalies'.
• You have to study said 'Anomalies'.
• You have to get out of the 'Zone'.
The major difference being that Pacific Drive is a walking simulator in the guise of a car, it has no combat to speak of and you as the player are afflicted by an artificial timer constantly nipping at your heels.
Thing is, if you've played one walking sim you've played them all, but I'm certainly glad you like it. I'll be waiting for reviews.
There is literally nothing wrong with this.
This just shows how influential the STALKER games are.
I don't really know anything about Vandermeer personally, but I liked the Southern Reach Trilogy. But then what do I know? I've enjoyed books written by some real ♥♥♥♥♥♥♥♥ over the years.
Sure, but really when it comes down to it "you're stuck in a dangerous place and want to leave" is a pretty common video game thing, and I don't think it's anything you can really hold against Pacific Drive.
In terms of the Walking Simulator and the Timer - well, that's really just down to preference. I quite like walking simulators now and then and I also enjoy timer/route optimisation in games. I don't really see how the timer is any more artificial than anything else - it's just part of the game design, themed as "the shifting landscape will eat you".
They look to tell stories as a genre, which is why I like them. You can apply If you've played [genre] you've played them all to pretty much anything - for walking sims they're differentiated by the tale they tell, in the same way that FPS games (which, for the most part are about putting your crosshairs over the thing and clicking it) differentiate themselves with new mechanisms.
But yes, absolutely wait for reviews. As you'll probably note, despite my enthusiasm for the game, I've not preordered it.
All of this could theoretically happen simultaneously whilst on a mission, so I'm definitely keeping this on my wishlist.
Plus there is a story to puzzle out as you attempt to obtain all the prerequisites to escape the Zone. I'm looking forward to the reviews, too, but I wouldn't pre-order a solid gold bar on Steam anymore. If the reviews match my expectations from this demo, then it should be more than enough to keep some of us happy for a while.
this demo of this game was such a disapointment
not enough (off-road)driving for a driving simulator
no survival aspects(yes u can die - if you are stupid)
building your car was fun but there are better car repair simulators out
it feel like they tried to put many type of game in one and failed entirely
at least the grafic is good but that still dont make the game good
and the worst thing no 3rd person driving
So I am so sad. But despite skirting 30 FPS in the beginning of the demo on low settings I had fun. As soon as I went to the next zone it tanked the fps
Please can you qualify your statement on Vandermeer. Really curious. Thanks