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However, as you resolve quests, grow your fire, unlocking more of the island and its spirits, you'll get more and more things to do. Not to mention after 3-4 weeks you'll have a sizable farm that you'll need to harvest. I just invested 13 minutes today on farming alone.
I'm sure as time progresses the DEVs plan to include even more things to do, as critters were added not too long ago.
But I mean 1hr a day for, around 120 days to finish the story content is 120hrs of game content for, in your case $5. That's 4 cents per hour of entertainment. That's an amazing price. But if not being able to binge it in a couple weeks bothers you that much you can do the game clock cheats, you just wont get the same support if something goes wrong.
I'd never played a real time game like this before either but in the end I'm glad I get to spend a relaxing hour doing this then move on to something else or other games. No reason to spend all my free time on one game.
If you're looking for a reason to play, collection book requires mythical critters & fish etc. which is very time consuming.
I disagree. Just about ANY game is fine for many hours of gameplay, Cozy Grove could be as well (if more content was added).
I have many hours on the PS4 version, and here's my thoughts:
(also note- I haven't time travelled once, especially since its unstable)
Early game- its slow and not much to do. 1 hour or less game time per day.
Mid game (half the "story stuff done" or something like that)- more to do each day. 2 hours or more.
After story quests are done- not much to do, unless you want to decorate over and over. Sorry- fishing and bug hunting gets old when the odds of new ones are super low for longtime/regular players of the game. Most in-game days are short, and unless you really want to collect.. it can be under 1 hour.
Cozy Grove is a fun game but not perfect. I find it hard to recommend to people unless they are diehard life-sim/Animal Crossing fans.
I still think the game should've been early access. Small team or not- game was severely lacking content on launch. A few updates (such as stone throwing and bug hunting) have added a little more gametime, but not much. The game makers shouldn't force the whole "meant to be played 1-2 hours a day", it still feels pushy. It makes any other play style feel wrong- and there is NO wrong way to play a game, period.
I actually spent more time at the beginning than now (mid game I think) because I did a lot of extra fishing and bug catching for coins and having a stash of stuff. Now I don't so much since I have my stash and plenty of coins.
They had a vision of a chill 1-2 hours per day and not a rush to finish. It's okay for a game to have a finish. At first I also didn't like the idea and would have rushed through given the choice but I actually enjoy it being a daily thing instead of it being over already.
for the record I'm on day 43 and have 90+ hours at this point! I might let play taper off a bit until the season chanes to fall, very excited to see the new bugs and fish.