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When reading this story bit, though, it got me thinking...
They were using these facilities to grow crops here, right? So.... why there?
There's nothing especially beneficial for plant growth there. As a player, you can grow any plant anywhere on Calyx you want at the same efficiency. Plop down a building and slot in some seeds... poof, done.
I would like to see something addressing that, to make expanding your factory beyond Victor both interesting and beneficial, because right now all you need to build anywhere else is an Atlantum mining outpost.
Personally, I think that Agricultural Facility woulda been more useful if it'd given us access to Mk. 2 Planter Boxes... hint hint. ;)
Easy Lore Explanation: The Agricultural Facility's primary job was to test the newly developed Mk. 2 Planter Boxes partially by mass production testing for any remaining potential fault points in their design, both Software and Hardware-wise, and partially by pushing their limits trying to force them to provide for the whole Operation to see if they did or did not succeed... especially compared to already known capabilities of the old Planter Box. :D
I like that there's a lot of lore dumped in one place. Finding them is cool, unlocking them gives me a reason to expand production, and walking through them is fun.
Moar plx