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Also, please don't release your awesome new content the same week that DSP releases their new content, I can only be a groundbreaker OR Icarus at one time lol!
Thanks for the feedback otherwise!
Hey if it makes you feel better, I also suggested that DSP not release content the same week as Techtonica! It's honestly a massive compliment to your devs for making content that is compelling and makes me have to balance two excellent games! Of course I was excited/surprised back in December and of COURSE I played both, I'm just sayin, RIP my free time in the best way possible :)
a) Protected zones - oh my gosh these can be so annoying - sometimes you're building a nice little base, and then a random lump of terrain in the middle is just protected for no reason, ruins your base! Wah lol... The current protected zones actual block selection seems quite haphazard! I could give some examples if that helps.
You need to build cranks on the waterline, but often you have lumps of protected zone poking up for no reason. Blocks your crank building :(
b) Beacons! They don't do anything! A little "Beacon" word on your compass, not very useful lol. You need to be able to name them, and they need to show up on the map, and as optional waypoints. Also hopefully you have a "world map" in the works, so we can see said beacons and stuff in a nice view. Currently navigation is difficult and confusing.
(both of these points are commonly brought up by the community)
Anyway, keep up the good work, yay!
Floors 2x2 and 4x4
Beams 1x2 and 1x4
Pillars 1x2 and 1x4
Walls 2x2 and 4x4
The only other thing I could ask for is maybe a Windows with glass inside the 4x4 wall or 4x4 floor.
Idea for monthly addon:
"Hidden in Hues" or "Dyed in Shades" or "A Color in full Company"
Can we turn plant matter into different Dye packs for Paint?
Painting the Base Building blocks makes each section of a factory a little more personal.
They make a great game! Thank you for the kind words :) We will keep chugging along!