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https://steamcommunity.com/app/1457320/discussions/0/7074686901648662786/
I'll keep an eye if, by chance, in the future the development is resumed.
It is a playable game. But no bug, optimization, or any thing else has been done to the 1.0 release. So it is not without flaws. It is really not what the community wanted.
Audio VOs triggering at the wrong time. (ok I guess that counts as a bug)
Some lines of dialog not making sense with the changes, they made to the game.
The UI/UX/Controls was supposed to be overhauled, Never was. God is it awful.
The Road Map mentioned a new Vehicle we never got.
Them Cutting the Original Map into 11 Parts, removing any kinda of Exploration was not what most of us wanted.
They could have Split the Map into 3 parts, One for each PT, while Keeping the exploration aspect intact, and people wouldn't have been as mad about the changes.
The game was clearly rushed out the door.
Once You beat v1.0, switch to v0.5 (via the Beta select in steam) and see what the game was like before the map changes a lot of us hate. That Map is so much better than the hacked mess v1.0 is.
Oh they Nerfed the Miner and smelter output making things take so much longer to get done... Basically you have to double the machines to equal v0.5 output
Early Access is honestly not a very good system, imo. But then again, if you couldn't complete development WITH the influx of money from Early Access sales, how would you have done it WITHOUT the Early Access money?
Who knows.
I actually think the new miner/smelter speed is more appropriate, personally. What I am most disappointed by is the "feel" of the game now vs the old game. Everything feels tight and cramped, disconnected. It's like trying to work out with really tight, constricting clothes on. You can do it, but it doesn't feel good.
Similarly, there are the beginnings of a lot of systems that could be expanded into something really cool. They just... aren't. You just kind of reach the end of the system and go "Wait... but what about the payoff of this system?" Part of that frustration, too, is that they clearly had a goal and plan for all of this stuff, then just rushed it out without completing the ideas "due to costs". You expect irritations within systems to be streamlined and made more efficient as you progress, but often those irritations just become exacerbated or abandoned. Early game feels cramed. Midgame floods you with systems that are pretty ambiguous (eg multiple different recipes to make the same thing and lack of clarity on reasons to pick any over the others), suddenly thrust at you, and all need to be established at once. Lategame is a low-satisfaction grind where you wait for a resolution or clarity to a lot of the mid-game problems which either never come, or get worse.
It's less that the game is objectively bad. It's that the game is vastly worse in 1.0 than it was in .5. It's like going to the vet to trim your dog's nails and then they lop off the dog's leg and say "Hey at least you still have a dog". Just leave the dog alone.
One of the more frustrating ironies is that if they would have spent the same amount of time and energy in the 1.0 release, added only 20% of the new content (which could just shoved behind the elevator), left everything else as-is, then spent the rest of the time wrapping up the story, polishing systems, and cleaning up the awkwardness, they would have had a great release and could have funded their ongoing work.
I give the game about a 5/10 in its current state. It's not offensive on its own right, but it isn't nearly what it could be.
I month or 2 after release those numbers are largely irreverent. That's about how long it takes to most people beat/give up on a game....
3.4k at EA launch 1.5k at v1.0...
Now look at Satisfactoy, Steam EA Release 27k... v1.0 Release 186k
Foundry 7.4k on EA Release.