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Just to confirm, you're all playing on PC on a LAN?
For the problems with the sliders, once they are manually adjusted in settings, do they function properly?
For the multiplayer sync issue, is it mainly occurring at game start, or does it persist throughout the session?
Hi Rob,
1) Yes, we are 2 people trying to play multiplayer on PC (Windows 10), and we are on the same network behind the same router.
2) Yes, once adjusted they worked fine. I've also seen reports of people that have the opposite problem, where many sliders initially start at 0.
3) The sync issue persists. The joined player sees the world state at the point when they joined. All that I did after they joined was not synced back to them (terrain deformation, rock/fauna destruction, machine placements, etc)
Once the player re-joined, they saw the updated world, but were again not seeing anything change from that point onwards.
However when the joined client player placed a drill, I could see this change!
So it seems from client to host it works, from host to client it doesn't.
Player location data is working fine, so both our characters could run around fine and this was seen correctly.
Thanks for your efforts!
Out of curiosity, are you in a region other than the United States? Regional Settings seem to be possibly the underlying cause of some of the problems people are experiencing where the sliders are out-of-whack at first.
In multiplayer, is the game state correct for the host, but wrong for the client? Or vice-versa? If the player experiencing the problem moves as far away from the machines as possible, then returns, does the game state update?
Thanks!
Hi Rob,
Indeed, we are located in Austria (regional setting in Windows).
The Windows language of my partner is German, mine is English.
If you need anything tested, I volunteer as a tribute :)
Thanks!
It seems the sync works from client to host, but not from host to client.
We did not try to move around far away from the machines yet.
My partner has issued a refund on Steam already, but we will try to cancel so we can test it more.
I know it's early access, but it's a feature that should work at some point or another, so I'll try to help fix it. :)
We appreciate the help!
For example:
In some places it's 10.1 (decimal separator with a dot)
In some others it's 10,1 (decimal separator with a comma)
Maybe that messes up some numbers.
Hugely helpful! We're looking to see if this is our issue.
Hey, another update for the multiplayer sync issue, and a fix!
Strap in, because this is a little wild
I work in IT, so I am used to weird issues, but I have not seen that before...
Through some research in the logs I think I found the problem.
It is a unicode conversion issue.
The Player.log was spammed with these entries:
My first instinct was to check for any such unicode characters "\\uD83C" and I found some hints on StackOverflow that this might be related to Emojis.
Well, both of us used emoji in our Steam usernames, soooo...
We deleted the emojis from our user names and tried again.
Lo and behold, the multiplayer sync works both ways reliably.
For posterity, my username was "🐺 SilverFolfy 🎶" before.
So I guess you should fix your unicode special character handling :D
Thanks for exposing this problem! We'll looking into fixing this for an update.
I'm currently playing Multiplayer and currently not expericning the same problem so looks like Silver just got lucky at this point.
It's day one of EA and doing multiplayer myself and I'm curious what kinda bug/issues will find :-D
This totally made my day too haha :D
Glad to be of assistance, now where is my paycheck? (just kidding!)
In the mail.