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Downloading while I write this... 95%...
so I am looking forward playing some old school techtonika soon
If you want one big map with no elevator, play the legacy version. If you want the elevator (which we recommend), play 1.0. You can switch between the two freely.
Have some issues with other stuff like pushing you into the laser tag thing even if you are not interested in that at all.
One thing to consider here is that negativ feedback might look big because humans tend to be vocal more when they dislike something. So a bunch of people coming here and saying they don't like it does not mean that the majority of the playerbase dislikes it because those that actually like it hardly come here and write that. So you only have one side of the metric.
You mentioned Satisfactory and there you could see the effect. In some discussions and on youtube videos talking about features sometimes you could see a lot of negative feedback. But they have an issue tracking side where they also made some polls to see what people really think about a feature and there it looked much different since that was the main point where players gave feedback.
One thing is probably wait till some streamers start a playthrough and watch their response to the changes and chat in their streams. Usually a good way to get some feedback from different sources. Also there are some that are pretty good at analysing game mechanics like Splattercat.
We're so glad to hear that you like the change! Prior to launch testing was extremely positive, and we see a ton of people who like the changes on our discord. But there's a very vocal group of people here who are upset and we don't want to ignore them either, they're part of the community too. That's why we have posted the 0.5 branch, so they can keep gaming on the version that they like.
You think they jumped from 0.5 to 1.0 to continue working on it? 🤣
Player numbers were dropping with the release of Satisfactory 1.0 and the Factorio Expansion. That is not surprising. As an indy studio it's never a good idea to directly compare / compete with the behemoths. Find your niche and stick to it. The niche was somewhere in the middle between the two and a much more unique story. You have a handmade map with non-infinite resources. The story was the icing on the cake. The idea of levels would have been accepted if the old map wasn't split up to do it. The narrative even pushed towards that with the elevator pre-1.0.
Another thing that frustrated the people was that the jump to 1.0 broke saves and it wasn't immediately apparent that the old version would be available. When you look at games that frequently break saves with big updates or expansions they usually keep several versions back so people can continue those saves (most Paradox titles as an example). I appreciate that it was made available through a code on steam. but when just looking at beta branches it wasn't shown and not everyone wants to come to the steam discussions.
I liked the game before. I like the game now. I also understand the frustration that a perceived lack of communication caused. I still consider you to be "good devs" through early access. I've seen many games with a lot of promise go down the drain when money dries up. You finished your game. Whether that was the completion of the original vision or not. Next time I hope that if the vision changes, that it is communicated to the players that enjoy and love your creation.
PS: 2 floors feels underwhelming. 3 floors is just fine. 4 floors is maybe a bit unnesessary. 5 floors is definately too much. 16 ducking floors is ELEVATOR SIMULATOR.
When I buy EA (Early Access) titles I always expect world wipes and major changes...even unforeseen ones. Change is the chance people take when buying EA. It's pretty easy...If you don't like change don't buy EA.