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It's 0.3. Very early access. These things will come in time, don't worry! What other QOL features do you recommend? :)
Possible suggestions:
a) allow item use/equip direct from inventory menu (middle mouse perhaps?).
b) allow tools to be 'equipped' and have a button (or mouse-wheel) to cycle [like weapons in an FPS].
c) a cycle button (or mouse-wheel) for items that are in the hotkey bar (F10 is a little far away from any fingers).
d) pop-up radial menu for equipment and another for constructables/buildables (though that could get a little cumbersome clunky too).
e) a key to swap MKs within the group of buildables that's selected (or other types too, e.g., inserters could be cycled, building pieces could be cycled).
f) allow railrunners to be equipped while other things are also equipped (I haven't used them yet, but as they don't display when equiped, presumably they're on your feet). Even better, forget them as an item, and just have them as a suit upgrade.
g) allow hotkey bar swapping (have a few banks that you can cycle with mouse-wheel + hold a key).
Just suggestions; no criticism, it's a great game so far!
The mouse wheel alternates between items in the hot bars.
You can have up to 8 hot bars.
Shift+Mousewheel and Ctrl+Mousewheel alternate top and bottom hotbars between those 8 hotbars you can have.
Railrunner doesn't need to be equiped in the hotbar to be used, Once it's on your inventory it'll work.
If you go to Options -> Controls you can see all this and remap the miriad of shortcuts they have defined.
Kicking myself for not looking at the control settings, usually it's the first thing I do..