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as for KIndlevine extract and Shivertorn Extract, and Plant matter Fiber too... they output at the same rate, so dumping these into making Mining Charges is the way to go... so those shouldn't be an issue... which leave only Plant matter... and I found the best way to get rid of it is Dirt to clay, and toss the clay in a blast smelter...
Inserters need a tech speed upgrade for sure
The Mining Charge is directional, if you didn't notice, It blasts farther out away from the yellow disk in the center, and the Blast size is fine as is. the only thing I would change is the press E to detonate needs to be always available if within a short distance of the charge....
Also you only ever need one core composer (yeah I know the game gives you 2 for free)
when it stops at the top, just move the composer over 8 to 10 spaces...
Core Size needs to be reduced from 2m x 2m x 2m to 1m x 1m x 1m
Yes but this is terrible. You want to babysit the composer every 10 minutes?
What you do is build 10 of them somewhere far, far away (to save on lag)....Set up a factory for red and blue cores - doesnt have to be fast or efficient - and let it crank out cores in perpetuity. One belt feeding all of them.
The question is where to set this up. Few good spots with serious vertical clearance are protected zones I think.
https://steamcommunity.com/sharedfiles/filedetails/?id=3132680017
Your post gave me the idea to try and make room for full tower expansion in limited space. Near Victor I just went in game and dug out the area above the towers easily, just had to get the scaffolding up there. The tower started expanding and I built a permanent skywalk to maintain the roof, or build a high up factory.
Why implement a way to manage the tedium of placing each core manually, but still require me to deconstruct them all manually if/when I need to move them? I want the option to remove them as well when moving the composer.
Also cores don't spread out when hitting a ceiling so you have to either dig out the ceiling directly above it to make room, or move the composer to start yet another stack.
Add to that the sheer number of cores required to unlock technologies and what started as an interesting concept becomes such a headache that I avoid dealing with it as much as possible. The performance hit they cause is just the icing on this "good in theory, bad in practice" cake.