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When you unlock new tech tree upgrades, you might want more going to the drills, but blast smelters you should do the below for all the time
So the Blast machines have 12 sec cool down,
And For Only 1 mining charge Per Machine That's 5 per minute to each machine
Longer Inserter Speed 15 per Minute = Split To 3 Machines
Base Inserter Speed 20 Per Minute = Split 4 Machines
Fast inserter Speed 40 per Minute = Split to 8 Machines
Filter Inserter Speed 30 per Minute = Split to 6 Machines
https://steamcommunity.com/sharedfiles/filedetails/?id=3120694241
However you need a pretty decent charges-production to maintain that.
when the blast drill is upgraded to produce 3 chunks for 5 charges per 12 second:
5 charges / 12 seconds * 60 seconds = 25 charges per minute
so the quickest way would be to just use a filter inserter (30 per minute).
As i've understood, i will get more upgrades later to it, but this way should be the least effort way for this tier.
1 Blast Charge for 1 Chunk every 12 sec. vs 15 for 5...
The Voxel thing is another winkle, but most people aren't going to care, about that.
MIn/Max-ers are going rip their hair out.
With me it's so bad I even get mad when I notice the inserters sync is too parallel and they either put only 14 or 16 into the drill. The difference between either loosing one chunk or wasting one charge.
I do actually like the finite resources element in this game vs satisfactory, but i didn't know this was an actual problem.
But by Using 1 charge in a Blast Drill you are only getting 20% Maximum yield from a node.
But with the Limestone Infusion, you can make your ore unlimited... but god the setup for that is nuts
And large scale infusion is problematic. Of course you can get rid of the extra stone easily but once the stone gets scares the problems starts you need endless amounts of kindlevine. And infusion setups are complex.
Of course, I could just have it use 4 time the necessary mining charges. That seems like just as poor an option.