Techtonica

Techtonica

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How to limit fuel for blast drills?
I only get one chuck per cycle no matter how many mining charges the inserter puts in it.

How can i stop the inserters from wasting mining charges?
Écrit par Ccrack:
you cant. the long arm inserter only does 15 items a minute, if you put it on a belt that splits between 4 drills it shouldnt be wasting anything
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you cant. the long arm inserter only does 15 items a minute, if you put it on a belt that splits between 4 drills it shouldnt be wasting anything
Allright, already did the long one but splitting them does it, thanks man!
Fenix 23 déc. 2023 à 3h41 
Yep Gotta Load balance your belts.
When you unlock new tech tree upgrades, you might want more going to the drills, but blast smelters you should do the below for all the time

So the Blast machines have 12 sec cool down,
And For Only 1 mining charge Per Machine That's 5 per minute to each machine
Longer Inserter Speed 15 per Minute = Split To 3 Machines
Base Inserter Speed 20 Per Minute = Split 4 Machines
Fast inserter Speed 40 per Minute = Split to 8 Machines
Filter Inserter Speed 30 per Minute = Split to 6 Machines

https://steamcommunity.com/sharedfiles/filedetails/?id=3120694241
Dernière modification de Fenix; 23 déc. 2023 à 3h52
Nice, figured this out. i wonder if they are going to add some form of customized limiter in the future.
Yeah, a Variable speed inserter or belt would be nice... because load balancing eats up a lot of space.
Would also like to have one input exactly every 12 second, otherwise the cycles are more than 12 seconds, that's why a variable speed inserter should be added.
GD 23 déc. 2023 à 7h20 
It should be mentioned for Blast Drilling that you should aim at the 15 charges per 12 second upgrades in the Tech-Tree for getting 5 chunks instead of 1. Especially since a developer told me the 4 additional chunks are not removed from the voxel only the first one (25 Ores).

However you need a pretty decent charges-production to maintain that.
Dernière modification de GD; 23 déc. 2023 à 7h22
Okay, so i've figured out the least effort way to get almost optimized efficiency:

when the blast drill is upgraded to produce 3 chunks for 5 charges per 12 second:

5 charges / 12 seconds * 60 seconds = 25 charges per minute

so the quickest way would be to just use a filter inserter (30 per minute).

As i've understood, i will get more upgrades later to it, but this way should be the least effort way for this tier.
You basically have to choose between speed vs efficiency
1 Blast Charge for 1 Chunk every 12 sec. vs 15 for 5...
The Voxel thing is another winkle, but most people aren't going to care, about that.
MIn/Max-ers are going rip their hair out.
GD 24 déc. 2023 à 10h19 
True it's quite insidious. If it would just be about speed minmaxers would hardly care. But since resources per voxel become a consideration all minmaxers get a bad feeling seeing drills who not take 5 chunks per cycle.

With me it's so bad I even get mad when I notice the inserters sync is too parallel and they either put only 14 or 16 into the drill. The difference between either loosing one chunk or wasting one charge.
Dernière modification de GD; 24 déc. 2023 à 10h21
Wait... when you say voxels.. do you mean that the blast drills depletes the ore deposits so fast that i should actually start worrying about running out of deposits?

I do actually like the finite resources element in this game vs satisfactory, but i didn't know this was an actual problem.
Fenix 24 déc. 2023 à 11h19 
Grisen Din a écrit :
Wait... when you say voxels.. do you mean that the blast drills depletes the ore deposits so fast that i should actually start worrying about running out of deposits?

I do actually like the finite resources element in this game vs satisfactory, but i didn't know this was an actual problem.
Not really a problem as it will take a long time to strip mine the whole map.
But by Using 1 charge in a Blast Drill you are only getting 20% Maximum yield from a node.
But with the Limestone Infusion, you can make your ore unlimited... but god the setup for that is nuts
GD 24 déc. 2023 à 12h25 
The point is: We don't know yet.

And large scale infusion is problematic. Of course you can get rid of the extra stone easily but once the stone gets scares the problems starts you need endless amounts of kindlevine. And infusion setups are complex.
Dernière modification de GD; 24 déc. 2023 à 12h31
tbh send all you can - once you have the Tech for multiple charges = multiple resources per boom you are losing so few charges to inefficiency its not really noticeable
I find this kind of fiddly balancing to be annoying. If there were some kind of logic option that let me make the inserter only move once every 12 seconds or something like that, it'd be fine. But otherwise, it's just annoying that I have to come up with some kind of obnoxious spaghetti to manage this. And I do have to, because using the blast drill is necessary for progression.

Of course, I could just have it use 4 time the necessary mining charges. That seems like just as poor an option.
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Posté le 23 déc. 2023 à 0h36
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