Techtonica

Techtonica

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Tech Jul 20, 2023 @ 2:44pm
2
So why play this copy cat over Satisfactory?
I imagine because it's.... a new game?
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Showing 16-22 of 22 comments
Joelle Jul 21, 2023 @ 8:30am 
Originally posted by Skala:
It's silly to call something a copycat just because it exists in the same genre. Satisfactory was not the first factory building game, by the way. By your logic, it's a copycat, too.

Agree with this comment, but I do believe it was the first person version. Doesn't really matter anyways. This game is not satisfactory in many ways, almost all positive that I've found thus far.
Sapidus Jul 21, 2023 @ 9:01am 
Originally posted by Joelle:
Agree with this comment, but I do believe it was the first person version.

Nah, there were others predating it. The oldest one that I can remember personally playing was fortresscraft evolved and that cam out close to a decade ago. I think there might have been some large minecraft mods predating even that.

Satisfactory was HOWEVER, very polished with tight gameplay. I think that is what made it the sort of defacto standard for first person factory builders.
Last edited by Sapidus; Jul 21, 2023 @ 9:44am
Morsk Jul 21, 2023 @ 9:08am 
The genre was invented by Minecraft mods. Factorio is based on those mods, turning the idea into 2D because their dev thought 2D was better. The Minecraft mods are probably the origin, as Minecraft itself is inspired by Infiniminer and various simulation games (Dwarf Fortress, RollerCoaster Tycoon, Dungeon Keeper) but there are no factory assembly lines in there.

edit: I should add Factorio + Satisfactory's trains are copied from OpenTTD. Idk why Factorio changed the path signal to its chain signal, but Satisfactory outright has the OpenTTD path signal. I have no idea if Techtonica has anything like this as I haven't gotten far enough.
Last edited by Morsk; Jul 21, 2023 @ 4:19pm
Joelle Jul 21, 2023 @ 9:15am 
Originally posted by Sapidus:

Nah, there were others predating it. The oldest one that I can remember personally playing was fortresscraft evolved and that cam out close to a decade ago. I think there might have been some large minecraft mods predating even that.

Satisfactory was HOWEVER, very polished with tight gameplay. I think that is what made it the sort of defacto standard for first person factory builders.

Yeah, fair enough. Was not aware of the other one, but that may be either due to me missing its release or it not gaining enough attention to be at a similar scale/notoriety as Satisfactory.
Last edited by Joelle; Jul 21, 2023 @ 9:16am
OmegaFreak01 Jul 21, 2023 @ 9:19am 
Originally posted by LeakyAbstraction:
Satisfactory has a totally static terrain, and actually that can be quite annoying relatively often, when you build something, and you hit a piece of terrain you didn't anticipate.

I personally really like games where I can dig and shape the terrain the way I want. :)

Also, in Satisfactory you don't have an emphasis on the story (actually you don't even have any story yet), resource nodes are infinite and IMO boring, and having a single space elevator to put all mats into is also boring IMO. I think it has a quite static gameplay because of these factors.

Obviously Satisfactory is a great game nevertheless, it has plenty of polish and lots of features, but it has its own set of characteristics and limitations, not to mention that its development is like molasses these days; probably their team is already burned out and bored with the project.

It's been like that since the early access launch. My theory is they are holding back content from every update for 1.0 because sometimes you get 1 update a year and it's really doesn't feel worth the weight.
FDru Jul 21, 2023 @ 10:18am 
Because it's more like Fortresscraft which is what I hoped Satisfactory was going to be.
Ziyadah Jul 21, 2023 @ 2:01pm 
It's really not Satisfactory + Factorio. It's Satisfactory + Subnautica.
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Date Posted: Jul 20, 2023 @ 2:44pm
Posts: 22