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Ein Übersetzungsproblem melden
i9/32GB RAM/RTX4070Ti at 2560x1440x60hz.
Player.log contains a lot of entries like this:
Game starts out well, runs a solid 60fps, then slowly develops what looks like input lag (specifcally, my mouse starts behaving like it's disconnecting randomly) over the course of about an hour. Then the framerate trends downwards at a rapid pace for the next hour before the game finally starts to slideshow and becomes completely unplayable.
Something I did notice is that the performance noticeably worsens when the game autosaves and doesn't fully recover after, so with each performed autosave it seems to perform a little worse overall.
Player.log is full of errors like
For whatever it's worth. More of the latter earlier on and more of the former later.
Change language to english as a temporary workaround, seems to be running buttery smooth now. Also my player.log after few minutes of play is 54kB not 2MB.
For me personally, resolution scaling seems to improve performance quite a bit. I use a 3070 Ti, and run it on 4K, which had micro-tearing, but resolution scaling fixed it.
I do hope, though, that they will implement some proper upscaling technology, be it DLSS or the AMD/Intel version. I think it should be considered a basic feature these days.
As other ppl already said, i have samie issue, it begins smooth with 60 fps and then it drops down to 10-20 max.
its nearly unplayable inside a constructionarea.
That said, it's still quite playable. Enjoying the game so far. GJ devs!
This only happens to me when I am in the vicinity of a large number of active machines and conveyors. It sounds like the audio engine is hitting a hard limit on the number of simultaneous audio samples in flight, lots of sample cutoff pops/ticks.
If I keep playing then eventually what few sounds do come through are heavily delayed,
Continuing to play to see what eventually breaks completely and I get one ~10 second full stall followed within a few minutes by a complete app hang.
Turning down the machine sounds to zero and completely re-launching the game seems to prevent it, though I may simply not have run into it again yet. As long as that continues to hold true and isn't just a run of good luck it would hint that one of the big performance gremlins is the audio engine running out of voices and taking a vacation to Narnia instead of cleanly culling by sample age.