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Not satisfied with upping the ante for themselves in the PvP market as a small studio, they also made the aliens playable by humans, which, in terms of balancing, feels like a masochistic choice. They should've worked on streamlining alien AI so it functioned as a relatively unpredictable environmental hazard and battle-swaying factor.
Overall, a good concept that didn't pan out. It's a tough industry for sure.
Delusional devs adding in a THIRD MAP when the second map gets no play time. Crazy
Focused on booster stims, guns, weaponry nonsense
had to find a way to make gunplay in the dark work without gamma abuse, but they gave up instead, made ray tracing essentially mandatory for some reason while doing nothing to combat brightening filters
This is why developers should NOT listen to the same 5 whiners that spam complaints on both the forums and the Reddit.
As soon as they went EA and went this route I knew it was over and left the discord, there was no hope for the game to follow what was a cool premise of one or two player aliens hunting players and the light mechanic, with some more love and polish the alien could've been a real horror element that made the game stand out, instead we got this generic extraction shooter and the people that convinced them it was a good idea jumped ship anyways.