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About 100 players a day on average.
Devs are working on alien skill tree (mutations) and minor changes from what we've been told, but nothing in regards to actually stimulating any real player growth as far as we know.
Wait until they patch in the mutations update and check steamcharts for the player count, if it's below 1,000 still it's pretty much over at this point.
For starters I thought the alien should've been an AI, which would've made it scarier to go against and would've made alien-merc teaming a non-issue. It would've also been easier to balance because the devs would have far more freedom to fine-tune how lethal the alien is as opposed to being forced to take into account how the alien is used by players and the relationship between the alien player's skills and those of the mercs. Small nitpick but I also would've liked a much scarier-looking alien to begin with rather than what is IMO a wish dot com demogorgon.
The weapons should really have been more hard sci-fi than modern, I really dislike the inclusion of things such as the harpoon rifle, nail gun, Vector and M4 for instance. Players in general have a tremendous amount of experience with those weapons in other games, not even just extraction shooters but regular FPS games as well, so I think having an entirely new play-set of weapons would be far more welcome. Doghowl should've leaned a lot more into goodies like laser rifles and complex radiation emitters requiring a charge-up solution, or linear motor rifles and air-burst kalashnikovs as seen in the 2013 film Elysium.
More lethal weapons would quite naturally allow for better armours to be developed sooner in order to account for the slight power creep, allowing for the possibility of longer, more brutal and exhilarating firefights and the alien could correspondingly even have mutation stages of its own every time it's killed, wherein it becomes increasingly bigger and stronger, somewhat similarly to the 2015 video game Evolve. By endgame, in lieu of a timer or map-eroding gas, you'd instead have a L4D-style alien Tank on your ass, smashing through walls and swatting other enemies out of the way to get at your team before you reach extraction.
Finally, I also think the game could've done with one really big map as opposed to one or two smaller ones. In keeping with the sci-fi theme this could've been a very large, creepy and heavily damaged (even allowing for zero-G combat perhaps??) lunar outpost, or, says the dreamer in me, a Talos I-style space station even? Either way I think the map decisions may be a slight miss here. The game is getting a space station according to the roadmap but that would've surely been my first choice over the research facility.
Judging on the evidence of games like The Cycle: Frontier and Marauders, both of which still had many thousands of players go through them despite their own troubles, it's clear that players desire a sci-fi-themed extraction shooter. Ultimately though it's very difficult to make one with staying power.