Level Zero: Extraction

Level Zero: Extraction

[FAM]Chapp Oct 2, 2024 @ 1:25pm
Level Zero: Extraction
Keeping this short and not so sweet. This was the game i thought would replace my dying light beast game with...or alien vs predator...or really any game that had a "Play as the bad guy vs good guys" style of game. I really liked playing as the alien, "liked" being the predominantly important part of that statement. This game has lost number and appreciation because every update has been human focused. The alien gets nerfed with every update and its nearly impossible to kill a 2 man team. The respawns are so far away from anything you can literally die once and everyone can escape by the time you find them again. My suggestion is you create AI aliens because the players you had when you started will be looking for a new game just like I am. Luckily there is a "beast" game coming out. Bigfoot was/is a great game...played as bigfoot. Dead before daylight...a timeless game that is super popular....I only play as the bad guy. I may not be the majority of players but theres plenty of us that like to play as the bad guy. Please save this game for me and start releasing some meaningful changes to the alien so its actually fun to play... and not a repeated suicide run.
Originally posted by George | tinyBuild:
Hey there.

As soon as we introduce the Mutations progression mechanic (we plan to do it within a few weeks), the Alien Monster play will feel more fleshed out and complete. Along with it, we'll introduce a number of needed balancing changes, too, since the addition of Mutations will affect the balance.

Regarding every update being Merc-focused and the Aliens getting only nerfs, I have to disagree. We've introduced certain buffs along with nerfs for this class with patches like 0.5.1, 0.4.9 (e.g., increased their light resistance), 0.4.7 (increased the wire charge radius), 0.4.6 (more energy on Caves of Turion), and so on. These are just a few examples from the top of my head.

I would also like to add that the balance in our game is not final, and we must iterate and experiment on our way to finding the perfect balance. We'll keep working to ensure the game feels fair for both classes.
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A developer of this app has indicated that this post answers the original topic.
George | tinyBuild  [developer] Oct 3, 2024 @ 3:19am 
Hey there.

As soon as we introduce the Mutations progression mechanic (we plan to do it within a few weeks), the Alien Monster play will feel more fleshed out and complete. Along with it, we'll introduce a number of needed balancing changes, too, since the addition of Mutations will affect the balance.

Regarding every update being Merc-focused and the Aliens getting only nerfs, I have to disagree. We've introduced certain buffs along with nerfs for this class with patches like 0.5.1, 0.4.9 (e.g., increased their light resistance), 0.4.7 (increased the wire charge radius), 0.4.6 (more energy on Caves of Turion), and so on. These are just a few examples from the top of my head.

I would also like to add that the balance in our game is not final, and we must iterate and experiment on our way to finding the perfect balance. We'll keep working to ensure the game feels fair for both classes.
Last edited by George | tinyBuild; Oct 3, 2024 @ 3:20am
Eldritch Panda Oct 3, 2024 @ 2:14pm 
OP is either lying or doesn't actually read patch notes, updates have been primarily either bug fixes, buffing aliens or adding human content. Regardless of that, this game was released at the worst possible time fighting for attention with major title releases, poor marketing strategy, and released with almost no changes from demo minus a new map that from what I can tell barely was played at all.

The alien mutations (skill tree, whatever) won't be enough to keep players engaged and the newest map was... much too open in the majority of areas... Obviously the maps need more work, but maps with ambient and random events, giving players a reason to do things in the map that aren't "loot" or "shoot" to exist etc need to happen. I've already said it's not enough to just add guns and stims to the game to generate more players, but clearly that's on deaf ears.
iXypma Oct 4, 2024 @ 3:07am 
Originally posted by Eldritch Panda:
OP is either lying or doesn't actually read patch notes, updates have been primarily either bug fixes, buffing aliens or adding human content. Regardless of that, this game was released at the worst possible time fighting for attention with major title releases, poor marketing strategy, and released with almost no changes from demo minus a new map that from what I can tell barely was played at all.

The alien mutations (skill tree, whatever) won't be enough to keep players engaged and the newest map was... much too open in the majority of areas... Obviously the maps need more work, but maps with ambient and random events, giving players a reason to do things in the map that aren't "loot" or "shoot" to exist etc need to happen. I've already said it's not enough to just add guns and stims to the game to generate more players, but clearly that's on deaf ears.
Clearly you know more about how to do marketing with your 8 followers on Twitch
[FAM]Chapp Oct 6, 2024 @ 2:33pm 
To developers. You've made a great game and at release it was fun. Not going to restate my previous rant but thanks for listening and responding!
George | tinyBuild  [developer] Oct 7, 2024 @ 2:55am 
Originally posted by FAMChapp:
To developers. You've made a great game and at release it was fun. Not going to restate my previous rant but thanks for listening and responding!
Much appreciated, dude.
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