Level Zero: Extraction
This game wasn't an escape shooter at the beginning, wtf happened?
I had so much expectation to the game back then but now what is this?
Why did you copy and paste the deployment screen just wasting the game?
I've seen so many escape shooters enough in last few months.
I'm tired of gun fighting with humans. So sad.
Първоначално публикувано от George | tinyBuild:
Hey, you can read our full statement on the creative pivot here:
https://steamcommunity.com/games/1456940/announcements/detail/4038109037676958947
Here's a short version of why we made that decision:
As a team, we concluded that blending ASYMMETRICAL SURVIVAL HORROR with EXTRACTION would yield a unique experience currently absent in the market. We believe the fear of losing your hard-earned loot after a failed extraction attempt will only amplify the horror.
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If you are tired of playing then simply stop playing xD
Даден разработчик на това приложение е посочил, че тази публикация отговоря на първоначалната тема.
Hey, you can read our full statement on the creative pivot here:
https://steamcommunity.com/games/1456940/announcements/detail/4038109037676958947
Here's a short version of why we made that decision:
As a team, we concluded that blending ASYMMETRICAL SURVIVAL HORROR with EXTRACTION would yield a unique experience currently absent in the market. We believe the fear of losing your hard-earned loot after a failed extraction attempt will only amplify the horror.
more unique than mercs vs aliens and more fun
Alien is the most funny to play as, i can't whait to the alien mutations!
wait was this game like natural selection before the extraction element was added? if so that really is a shame, i miss classic asymmetrical games so much.. nonetheless i hope the game works out for you all and i'll happily give it a go whenever it is capable of running on linux (which seems to just be a weird dependency issue related to c++ or something, idk why proton isn't enough for it to just work)
Последно редактиран от Katsper; 12 юни 2024 в 10:07
I understand your decision.
But you rushed too much and most of the extraction elements are just copied from the others. There are no originality on those, damaging the game concepts, and making look cheap game, as we see in poor loading screens and lack of looting elements.

Here is my thought, staying on the concept is the basic of the game dev. If you decided to change the concept, you need you rebuild game experience from its beginning. As you proved by yourself, you made no changes to the asymmetrical horror gameplay that is the issue I think.

After all, the game ended up not an asymmetrical horror nor extraction shooter.
I just got stressful experiences. The main gameplay is fights with the other mercs, then suddenly killed by aliens because we're forced to pay less attention to them. There're no time to fell horror.
For now, I wish the game will get more sophisticated and acquire its originaly.

Първоначално публикувано от Antishyr:
Hey, you can read our full statement on the creative pivot here:
https://steamcommunity.com/games/1456940/announcements/detail/4038109037676958947
Here's a short version of why we made that decision:
As a team, we concluded that blending ASYMMETRICAL SURVIVAL HORROR with EXTRACTION would yield a unique experience currently absent in the market. We believe the fear of losing your hard-earned loot after a failed extraction attempt will only amplify the horror.
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Дата на публикуване: 12 юни 2024 в 9:19
Публикации: 6