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Just to build up your expectations right: we're not planning on adding a single player mode so far. There is a slight possibility of this happening in the future (we have the Early Access phase and the 1.0 launch); however, we see LZ: E as a multiplayer-focused game.
sure this will be cool in multiplayer, but dont underestimate the coolness of pve as well
the original the cycle was actually a good game, it just needed more focus on PvP, the combat was fun, it just needed more pvp and ways to incorporate more pvp into its fun pve. the cycle frontier was just plain bad, it felt like it was super rushed and soulless. i have yet to see a single instance of "let's pivot to extraction based" work well.
anyways, this game doesn't seem to be much like the cycle, i don't see how single player pve would make much sense when all the fun is in the multiplayer.
If Escape From Tarkov gave the whole game away for free they would have shut down 6 years ago and the game wouldn't have the content is has now(EFT has something like 80 devs working on the game).
Money makes things possible and buys more time to improve a game, TCF had next to no money coming in.
Devs fixing stuff adding content and maintaining servers and combating cheaters all cost money, im surprised Frontiers lasted as long as they did the game had a terrible monetization model, if they had more money coming in they could have kept that anti cheat team around and further improved their game and hell even could have explored a PVE mode but nope someone at the top tried to operate on f2p pie in the sky napkin math that didn't play out as they expected.
You know i spent 20 grand on a yellow keycard. Open the door walked "1" step in and click landmine, at the ♥♥♥♥♥♥♥ door. 30 grand worth of equipment gone, now thats an escape from tarkov moment there.
Which is why people kept requesting that the devs either make the game offline playable or add a only PVE mode.