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As you gain experience you can more easily plan out future tiles as you become more familiar with what tiles are more or less likely to show up. That can really change your odds of finding that one tile that you need and link your rivers or rails together when you need it.
That said, the river and train quests are pretty harsh and you need to get a pretty long game going if you want to finish them. You would probably need to get a pretty high score to get those quests so focus on getting perfect tiles for the game mostly.
Have your rail all off one direction, your water another direction, and keep it away from you main tiles. It is pretty easy to score in the 40,000-45,000 range.
i try hard to perfect play, so far. It ends with a huge amount of never ending "you never get this perfect tile"- holes. Maybe it is bad luck, because if i need 1 field 1 forest next to each, the only way i get this tile is with wrong direction :D
I started for star-building each tile in one direktion to reach the additional missions, with this i got my record. for the center i try perfect play (i'm at placed 66 at the moment)
Is there ratio, we can handle for?
https://steamcommunity.com/sharedfiles/filedetails/?id=2489819210
your rule worked for me, first row i started with "i don't care about missions" i got my new record. But as you see there are a lot holes, i don't think they would got ever the right part, what do you mean, how to prevent from this?
Also, if you're low on tiles, it's often possible to put a tile in a spot where it makes 4 or 5 perfects. That can sometimes be better than other options.
And if a hole requires 3 different features to match, then it might be better to plug it with a tile with 4-5 matching edges, to harvest at least _some_ of the "perfect placement" tiles. The chance for the perfect tile to show up would be 1/4096 even without rails and rivers in the game (assuming an equal distribution and excluding some special cases). And in reality, the chance is probably much smaller, since the tile generation RNG seems to favor tiles with a lower number of different features.
many thanks to you for your care
PS: 26.470 points now as record
Here is an example where I made three pretty big mistakes misclicking in the mid game (my 4 and 7 year old were crawling all over me):
https://steamcommunity.com/sharedfiles/filedetails/?id=2490177443
As someone who broke 1 million said on Reddit:
The game actually becomes easier and easier as you progress, because you have more and more places to put your tiles. With every tile you place, a future perfect tile becomes more likely (if you set it up right).
The trick it to survive the mid-game where you have just a few tiles, no immediate quests to complete and need to make a lot of perfects in a row to stay in the game. If you can do that, you can crawl out of that hole eventually.
So I don't understand this at all. 90% of my starts, it's impossible to place even just the first 3 tiles without already wrecking the bonus for at least one tile.
Start with the windmill, nope, restart.
Start with an all water tile? nope, restart.
Start with an all forest tile (first), restart.
etc.
I don't see how you're doing this unless you've got a completely different set of tiles from me.
Most people who go for high scores reroll the first tiles until they get at least the first few who match up. You can restart for free, so the only thing it costs you is time.