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You could go learn f1 and try motorsport manager too.
For nfl and nba - well they're boring management experiences in real life so they're boring games too - nfl draft players and just have practice squad with boring offseason trades. There's nothing much to manage. NBA get one GOAT player and win... No real interesting thing to do and nothing much to manage. NFL there's front office 8 - graphics from the 90s and didn't sell because NFL is boring to manage. NBA doesn't seem to have anything.
There's franchise hockey manger try that maybe.
STill from a management and stats perspective it's hard to beat baseball, it just seems like the perfect sport for it. A basketball one would be neat though and probably would sell well globally, it's the #2 sport in the world.
Motorsport Manager (sic?) is perhaps the next best after these 2 - but even that is a long way behind and the mobile and Switch versions are seriously nerfed. You would definitely need the PC version
All other sports management games are about 25 years behind these 2
Part of that is because managing in those 2 sports IRL is quite involved and interesting. Some sports are very player focused and all a manager does is buy the best players - and pay them the best salaries he can afford. Job done.
Baseball, Football (soccer) and F1 have interesting choices and decisions to make at both strategic and tactical levels that interact with each other in interesting ways. They give cause and effect cycles that play out over weeks, months and seasons that you feel you have a real impact on.
I played a couple of Wolverine games like NBA and, while well done, it lacked so much depth. The gameplay cycle after the learning curve was very easy to understand, cause and effect was transparent and simple to manipulate.
"Do this and this and sometimes this - and you will perform better" It got very dull - very quickly
lol
Yeah. I think it depends on which is your favourite sport more than anything.
Despite both having a ton of options and looking like spreadsheets, they play very differently. FM has got a lot more into the psychology and personal relationships and their impact on the game year on year.
Chemistry, cohesion, confidence, press conferences, favourite players, favourite formations (for the players in the game - not you as the manager) wage disputes anger over playing time. Lots of touchy feely stuff. Real man management on an individual level.
More than once I've bought in a player or coach who they like just to keep a star player happy - and it's worked. Or sacked someone because they are disruptive to the dressing room. All that stuff.
OOTP has some of this, but sticks a lot more to the innate abilities of a player, how they fit into a team role with others and what stats that produces.
Sometimes when I play FM I feel like screaming at the screen
"Look you cost £22 million, You earn almost 100,000 a week Just do you frikking job and stop whining about your position or that I said the wrong word at a presser last month. You super rich, super privileged d!%k head"