Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for reporting this issue. The memory usage may be caused by the cache of the package's dependencies. Dependencies may not be properly unloaded when closing a package during a given session.
I will perform some tests and let you know of what I find. I appreciate your patience!
Best regards,
Luca
QA Analyst
Substance 3D Designer team
Did you try and re-install Designer and delete Temp files, cache etc?
I would also check and be sure its not related to that one project. I know a few years back I had an issue with memory stacking it ended up being related to that project only.
Substance 3D Designer will keep items in memory as cache to ensure its stays reactive and interactive without latency. This includes the image cache which budget you can control in the Preferences.
This means some extra memory will always be used as you load and close projects in the application, thus you will never go back to the starting memory usage.
That being said, based on your report we can definitely improve this cache management so memory is released more efficiently over the course of a session. This would help preventing cache to build up to using the entire available memory pool and hit the pagefile – however rendering large graphs at high resolutions means the image cache can hit the pagefile eventually.
You can share the memory budgets you have set in the General section of the Preferences, so we can perform some comparative testing and try to reproduce the application ignoring these budgets.
Thank you again for the helpful report!
Best regards,
Luca
QA Analyst
Substance 3D Designer team
Thx for your help. I tried that but it won't affect anything. I also tried the 2020 version but it has the same behaviour.
Thank you for your response. Ok, it seems like it is some sort of expected behaviour. I did some tests and i have to withdraw from my statement about the program ignoring the "custom budget" in the preferences. It is actually creating temp files in the temp-directory when i go above that limit. The ram do also go up in that process, but not that much. When the temp dir get's bigger by 1 gig, the ram only rises about 70 mb. I think it's just some thumbnails from nodes or something like that.
Thank you again for your great support! I really appreciate that!!