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Once you understand Designer, the true power is in the custom nodes, making them and using.. ALso exposing parameters to use in Painter and in the game engines ... like UE, Unity and any other..
when I make shaders now I use them for basic stuff now , and maps since most functions, you can already do in Designer... This is where I believe many indies don't understand and still rely on heavy old shader functions, which can be costly..
What I do as well, keep your graphs simple... and reusable.. modular as much as possible..
So what I do is make graphs one for stone, wood, etc.. Then say I want to make aged kind of functions.. I can move between the types of wood, stone.. or w/e.
Most people I see most the entire process in one graph, which can limit you and make a graph hard to read and its not reusable... This is something you can learn after time... and I always recommend this to users... I been a Substance user since day 1, early days... I use mostly Designer, not so much Painter.. but I do use Painter, from time to time..
But I have thousands of hours between all of the Designer versions and own them from Day 1. Enterprise included, and indie when I did my own work. ( like I said i'm retired so I use Steam version now .. for my own game, i'm currently making.
It really is a fun program to use.
Yup its amazing program, I have used it since the early days professionally and also learned alot, by using it, I hated making textures before. haha.
You can build a nice library of textures fast, and reuse them for years to come. anyways have fun!!!