Substance 3D Painter 2021

Substance 3D Painter 2021

Rogue_Zephyr Jun 18, 2021 @ 12:40pm
Substance designer material not seamless/tiling in painter
Hey everyone, I ran into an issue when making a substance material and it is seamless in designer. However when I bring it to painter and I add the material to say a plane for example. The material itself isn't seamless and I know the issue lies with the UV projection.

Is there a way to project the material properly using a mask for a specific area rather than the whole uv map itself?

Note: I'm making a texture atlas so a just mask the parts I need, apply a material made in designer in hopes it would be done. However this isn't the case and I'm wondering now if its better to just bake down details, seems designer materials are useless for atlas textures made in painter. It's very difficult to move the offset position around to the center of where I want it to tile. I would post pictures but I'm not sure how to post them here on steam since they don't allow images from other websites.
Last edited by Rogue_Zephyr; Jun 18, 2021 @ 12:43pm