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翻訳の問題を報告
"proper" idle game. Rofl just how many idles have you played in your life? And I mean, unique idles, not generic ones like adcap or cc? As a matter of fact, adcap was like a hundred times faster than this. Your perception of "proper" is truly weird
This game is actually solvable by golden cookies, which is not a thing you see in other idles where you absolutely have to depend on things that aren't always there
If I haven't been told to spend a sugar lump on a wizard tower that actually unlocks spells that are pretty much mandatory to progress onward, I would be stuck where I am for eternity
And it shouldn't be like that. Idles aren't supposed to introduce an insufferable wall for you right at the very start without telling you what to do. A proper tutorial would be nice. New players like me who don't even know about wizard towers and the spells that you unlock have to go on the forum and complain about the game being slow.
FYI, I've played well over 10 different unique idles, and not once did I go to a hub of a game and complain about it being slow. That's because not a single game forced me to rely on things that either come as a spell or randomly pop up on the screen. Even ZombIdle that was slow at times didn't force me to sit there and wait for 1-2 hours just to buy 1 single building
I generally spend my time playing actual games, that take more skill than just spam smashing my finger into a single button all day and watching numbers go up. Ya know. Things that stimulate the brain past "Hah hah pretty colors"
For my part I have played several, started with Cookie clicker. Games like Clicker heroes or Realm grinder I opened like twice and got bored with them, too fast for their own good and just instant gratification games. Cookie Clicker I ahve started and restarted several times and played for days on end.
"And it shouldn't be like that."
Says you. And you are not everyone. If you like instant gratification is up to you.
"Idles aren't supposed to introduce an insufferable wall for you right at the very start without telling you what to do."
Except there is none. As I said, this is a long term game, not meant to be finishable fast like other idle games.
"A proper tutorial would be nice. New players like me who don't even know about wizard towers and the spells that you unlock have to go on the forum and complain about the game being slow."
You just click the cookie and discover the gameplay. That is why this is called incremental too, not jsut because you get bigger numbers, but because the game opens up as you progress. Again, this is a long term game, not meant to be played on fast sessions and be left open on the abckground, which is why is an idle game.
"FYI, I've played well over 10 different unique idles, and not once did I go to a hub of a game and complain about it being slow."
Good for you. I have played several and almost all of them are, again, instant gratification games. If you need to complain about a game like this being too slow I have to say is on you, not the game. There is a reason this is a classic that is still played nowadays.
It starts slow. It speeds up. Buy buildings; buy enhancements for buildings. Eventually, buy the upgrades that make golden cookies show up faster & last longer. Takes about two days to get to the point where they overlap (77 trillion) - when a Frenzy'd golden cookie lasts long enough that a Lucky Cookie hits during the frenzy, and is worth a lot more. (At that point, you need to have a lot of cookies stored up in order to get the max value from the lucky cookie. Details are at the wiki page: https://cookieclicker.fandom.com/wiki/Golden_Cookie)
I use Cookie Monster plugin to keep track of how many cookies I need to get the max value from the lucky-frenzy cookies. After that point, it accelerates.
I dont care about what you think, I've been playing idle/incremental games for over a decade now, of different kinds. I still stand by my position that this is somehow the slowest game. 1 upgrade costs like half an hour of your production. Steam won't allow ads so you can't watch an ad for 2x the production or whatever you get with other idles so you have to be stuck with terrible production unless you do a very SPECIFIC spell combo that also somehow revolves around RNG/luck, like wtf? So much inconsistency. I don't see this in other games. There are plenty of great idles out there. Realm Grinder, NGU, King Midas Gold, Trimps, Anti-Idle etc. Not a single idle follows this weird rule that you have to do a very specific thing in order to even get out of very early game in order to have any kind of fun in the game.
The game is fundamentally flawed as an idle game and to top it off, apparently these spells that you can sometimes get also give you different production based on nothing but dumb RNG. This simply shouldn't be like this. RNG factor does exist in other games but only to a very small niche extent and definitely doesn't serve as escape material from early game that EVERYBODY SHOULD BE ALLOWED TO ESCAPE. We aren't even talking about 6+ months of mid/late game stuff
This game is garbage. I will give it another go, but I won't hold my breath. I have no idea why people are fanboying with positive reviews over this snorlax. Maybe their idea of fun is buying 1 building with 20-30 minutes of production, but this isn't my idea because I know a good idle when I see one, and this one clearly isn't. And this is somebody with plenty of experience with over a dozen of different greatly reviewed idle games
Can't believe I actually paid my money for this roflmao. I thought it would be good to have paid for an idle since I don't pay for any other idles, and thought this would be a good thing to play with
For progression, the game has over time been balanced around the heavenly chip ascension system. You're basically meant to play the game normally until it takes a really long time to buy anything, then cash in on those heavenly chips you made to permanently boost your cookie production, and gain new upgrades that make clicking cookies even more efficient than your last run.
6600 hours is 275 days collectively. If you were to stay with your PC on for the entire time without ever shutting the game off, accumulating all those hours, yes that could be perceived as long
But in an idle game, where sometimes late game starts when you are 6-8 months in, those games where end game is reachable within a year or so, 275 days is maybe not that much? Dunno