Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
(please be polite and try to report problem in a helpful manner.)
They fixed clicking the big cookie, more fix will come over time.
setTimeout(function(){
Game.Notify(`Cookie Monster loaded!`,'',[16,5]);
Game.LoadMod('https://cookiemonsterteam.github.io/CookieMonster/dist/CookieMonster.js');
}, 2000);
Pasting the above inside the init:function inside of the Sample Mod main.js should do the trick and fix most all errors such as sugar lumps not showing up
There is still some issues yet to be fixed like the game freezing once you buy dragon's upgrades.
thank you.
@Dextrose Daddy @AFK on core , take my points !
instructions unclear
edit: ok so u just replace the entire main.js text inside the COOKIEMONSTER folder with those lines, idk why he even mentions samplemod...
edit2: nvm its not working, ill just delete the mod again, this isnt worth the trouble
Grab the archive in the mediafire link at the bottom of page one, it includes a delay before loading Cookie Monster which solves the issue with music (you sometimes have to click the big cookie once to trigger it) and the sugar lump not displaying.
main.js -> http://hastebin.com/jilayihepi.js
Also for those trying to troubleshoot issues -> Enable Dev tools "Console"
\Cookie Clicker\resources\app\start.js -> edit "let DEV=false;" to true.