Curse of the Sea Rats

Curse of the Sea Rats

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d22clarka Dec 18, 2024 @ 12:38pm
Discord/website seems to be deleted
I assume this game is officially abandoned. Would have been nice for them to just come out and say so instead of saying trust us and we promise an update is coming.

And didn't people pay money during the funding for this game, for survival mode? And that was met as a goal during funding?

It's a shame, this game is cool. Not perfect, no game is. But it's fun and has a cool comcept. It would just be nice to hear what is going on with it. Or why it is not going to be updated after all.
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Showing 1-12 of 12 comments
Kelrycor Dec 18, 2024 @ 1:19pm 
Their website is not reachable anymore as well. Doesn't look too well. Most likely they had to close the studio, for financial issues I guess. But I don't find any news on that in Barcelona.

Why I would have appreciated any last report on things, being frank and blunt to tell their player community business affairs does not help either. Take League of Geeks with Jumplight Oddyssey. Due to financial problem during corona time they couldn't raise anymore money to develope 2 projects at once paying two dev teams, so they told their players what and why and begged for pardon, made a 'final' update to get the game mostly out of EA, and put it into a hiatus state while firing half of their team (necessarily to not loose the whole studio). And, gosh, what can I tell, the studio earned a lot of (in my opinion unnecessary toxic) hate. The game was downvoted due to that (but still being a pretty interesting and entertaining game) killing the change to raise still some money to support the already on the brink of death studio... and finally killing the chance that the game will ever be revived when the studio recovers financially (they at least sad they want to if possible). How stupid people can be, if you ask me. Luckily League of Geeks is still around working on their other project and still having a couple of other games still paying some bills atm. Still hoping they finish Jumplight Oddyssey one day. I love the concept and had a lot of fun playing the actual 'final' game version.

But I guess, dying indie studios are a natural risk when you back a KS or buy EA. They don't have enough financial options if things don't work out as calculated because of unforseen things. For a AAA publisher with aplenty of games already in sale this is not a big deal.
Last edited by Kelrycor; Dec 18, 2024 @ 1:22pm
Kaed✩Wolf Dec 20, 2024 @ 11:05am 
Last edited by Kaed✩Wolf; Dec 20, 2024 @ 11:08am
Kelrycor Dec 20, 2024 @ 11:12am 
Good to hear. The website wasn't when I checked it. Maybe they just had server issues.
Livy Dec 27, 2024 @ 4:28pm 
Last dev posts on the discord was 13/11/2024, no mention of going inactive.
Last Post on Facebook and twitter were on 12/4/23 and the last post from Curse of the Sea rats on account was on 1/26/24
I dont know if I'd call the game Abandoned.
I really hate when people call games past 1.0 "abandoned"
They finished the game. Yes it could use polish, yes it could use bug fixes, maybe some goals were not met.

But I quite enjoyed the game with friends. Voice acting was cringe here and there, good other times. We enjoyed it and $20 was worth it.
Such a shame... I've had this game on my wishlist for years, but every time I see it on sale I check the community hub to see if it was ever updated and the answer is always no.

It wouldn't be a problem except for the fact that they never buffed any of the characters after supposedly nerfing them into oblivion, nor have they addressed any of the other complaints I've seen about the game either.
Kelrycor Feb 11 @ 7:22pm 
Indeed, Bik_Mage_Ctype. But some things already were addressed in the first big patch.

The main critic points from players after release were:
1. backtravelling issues after endgame started (fixed with v1.3.7)
2. hitbox and clunky battle movements
3. survival mode still missing (KS stretch goal) (fixed with v1.5.7)
4. contact damage (fixed with v.1.5.7)

Point 1 was fixed with the first big patch. Barriers are erasable and portals can be reactivated again later in the endgame. Tag Metroidvania is back in business,

Point 2 was already a big complaint after the demo version was released, but the devs never felt to fix this, and I guess at this state it isn't anymore without altering too much about the game itself (would be a major overhaul). So my guess is there will never be any fix for this. The devs should have really reacted asap the complaints pured in after the people played the demo. It is a pitty they did not. Did cost them a lot of reviews - and is still the worst part about the game atm.

Point 3 was promised for the next big update, along with an enemy logbook that will help identifiying not killed enemies for the Steam achievement as well. Patch might happen, might not. It is pretty quiet (this this discussion), and the game sales are too less due to bad reviews that I see good chances that it will ever come. But let's be still optimistic :)

Point 4 is no big issue for myself. A lot of games have contact damage, don't understand the hype about it. This should not hinder anyone to play this game. I think it is only a problem combined with the clunky hitboxes and battle movements. But this will most likely never be changed anyway as well, I guess. So just coping with that like in other games is the best thing to do.

Same goes for all the buffing and nerfing. Those are only slight changes to balancing, Isn't affecting the game too much. I mentioned a lot of the changes in my guide after the big first patch in the character section.

Judging from that actual point, if you are interested in the game, nothing the next patch (and most likely the last one ever to come) will bring anything in particular that will affect the game a lot. I played the game already multiple times, solo or with one or two friends, and it is still enjoyable as it is (even with point 2). So I guess if you get it on a sale, you won't really regret it.
Last edited by Kelrycor; Mar 29 @ 9:06am
Thanks for the input, it's good to know that most of the major issues were already addressed. I went ahead and grabbed it.
PQube Community  [developer] Mar 14 @ 3:29am 
Hey all! We've actually just launched an update which includes two new gameplay modes plus loads of QoL + balance changes. You can read about everything included here: https://store.steampowered.com/news/app/1453900/view/526458937105450249
Thank you!
Kelrycor Mar 29 @ 9:09am 
So basically they fixed the most things many people complained about finally :)

1. backtravelling issues after endgame started (fixed already with v1.3.7)
2. hitbox and clunky battle movements (still not addressed, but most likely never will)
3. survival mode still missing (KS stretch goal) (fixed with v1.5.7, Ghost Ship mode)
4. contact damage (fixed with v.1.5.7, Jolly Roger casual mode)

And we got a neat bestiary *cheers*
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