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if possible can we also have:)
- a multiplayer, my school students versus someone other users school. LIke a school tournament. (maybe on auto battle mode? so players dont have to be online same time for tournament)
-a multiplayer market trade. I notice we can collect firewood and apples. any items we collect if it can be stored somewhere and any excess we can put in the market to sell.
-more items to collect and tools. I notice we can collect firewood and apples. maybe meat, leather, water, stone, runes... etc then maybe use those items to craft students battle equipment's or items needed to build the buildings.
-chance to hire former students as professors and apply maybe to a equation like... [(prof max skill level *25%) + (facility * 25%) + (library * 25% ) + (Students learning rate)] = education quality or learning rate per cycle. And also you have to pay the new professor seasonal salary as well.