The Greatest Penguin Heist of All Time

The Greatest Penguin Heist of All Time

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Blazerik Oct 19, 2024 @ 12:47am
Multiplayer issues.
Game seems to function progressively worse for non host players in multiplayer. we were playing an avg of 45 minutes on a level. the very first level the ending ship leaving glitched out, and player would move and glitch out and the ship would barely move. took about 3 minutes after the ending sequence started for the ship to move a tiny distance and the level to suddenly end.

also enemies would shooting through glass and thin walls is annoying.
A description for difficulties would be nice.
and saving and loading outfits provides no feedback on how its working or if its working.
P.S. saving and loading outfits doesn't appear to work at all

also some kind of end level exfiltrate zone to interact with at the end of a mission instead of every mission after mission 1 just ending would be nice, its annoying to for example gather the kinga treasure in level 3, bring it all the way to the beach and then launch the submarine and the mission just end 30 seconds later, no opportunity to go bring the side objective with even though i went through the effort of bringing it. same thing in mission 2, a player brought the underwear to the starting area but had nowhere to deliver it and left it on a boat. and another player carried around a safe, but the level just ended when another player brought the chef to the edge of the dock. up until then there was nowhere to even bring the safe, but right then the level ended, no chance to bring either side objective item.

on the next 2 levels players would eventually struggle with physics objects and be unable to carry things like keys, and from host perspective their players would spaz out while attempting to do so, or in rare cases when not carrying objects.

in level 3 no player other than the host could interact with levers. levers displayed prompts but would not react to input.
Last edited by Blazerik; Oct 19, 2024 @ 12:51am
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Showing 1-3 of 3 comments
That Other Fish  [developer] Oct 19, 2024 @ 6:48am 
Thanks for the detailed report. The interaction issue should be fixed in the coming update. It was an issue where if a player died and respawned all interactable objects stopped working.

I think the saving of outfits is definitely lacking in explanation and I'll improve on it. The way it works is that you click either load or save and then click a number.
So to save an outfit you first click save and then click the number. To load the outfit you click load and then click the corresponding outfit.

When you are saying the game functions "progressively worse" does this mean a drop in FPS or a drop in connection quality.
I am familiar with the ship moving issue. I will have to look into it further. Does this issue also apply to the submarine in Military Base?

And I will try to rework some of the heist ending to ensure that it is not triggered in a way that is too hasty!
Blazerik Oct 19, 2024 @ 2:58pm 
Drop in connection quality mostly. I think there is a drop in fps eventually, and a drop in fps in certain areas of the game like in level 1 when looking upwards climbing ladders in the facility. I don't think the submarine was lagging.

Is the interactable objects issue only when fully dying and respawning? or will it also happen if they just go down and get revived by another player?
Blazerik Oct 19, 2024 @ 3:07pm 
I forgot a couple more issues. players tend to have visual issues too, like 1 player often appear invisible to the other, and the other player can't see peoples outfits sometimes.
and one of the players can't contribute a vote to restarting the level. the yes/no menu appears but hitting yes doesn't add a checkmark
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Showing 1-3 of 3 comments
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