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The Huge Counter Window's in Fight Night: Round 3 and 4 are what made the games, actually fun and worth playing.
They might look ridiculous and "Arcadey" but, you couldn't get away with spamming trash a** punches, because you'd get countered with a giant counter window.
Instead spam 4-5 lead hooks in this game, but atleast it doesn't look "Arcadey"
Same sometimes when you lean back or to the side and hold block - the punch does not hit the block with full power, but slips to the glove. Only when you hold block and stand still (or when the punch direction fully hits the blocking hand or glove) then some punches hit the block with power and affect the block health.
Still sometimes there are issues with hit animations or some punches hitting you from 2.5 meters away, but this happens rarely and probably is due to the online lag and sync issues. Many of the mechanics and issues will improve with upcoming updates.
hf gl