Undisputed

Undisputed

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Fight Night: Round 4, Will forever be the greatest boxing game ever made.
Updates are not going to change "Undisputed", the current release/build is what the game is.
Future updates aren't going to make it way way better, they might make it a bit worse.
The game is Finished/Completed

But, Congrats to SCI, you made a boxing game that is way way better than Don King: Prizefighter and Ready 2 Rumble Boxing.

Competitive 1 vs 1 video games are always going to have the worse and most toxic players, combat sport games are going to have by far the most of these players.

Then there is Skill set and the Learning Curve of a Boxing game:
You could create the most realistic Boxing Game that could ever be made and guess what the amount of players that can actually play it, is going to be very few.

Just look at FNR:3-> FNR:4 -> FNC
The slipping, parrying and punch input via the analog was all dumbed down because casuals refused to learn the games, yet would feel entitled to complain about the games.

EA Sports dumbed down their games to, Fight Night Champion, Which is a Rockem Sockem Robots/ Jack in the Box game. A Punch Face, until opponent falls down.

Which is why "Fight Night Round: 4" is such a Great game
Each Fighter was different and had Strengths and Weaknesses.
Every Fighter was BALANCED (except 2), Each fighter's punches had different speed and damage. Such as Kelly Pavlik, you could F**k up your opponent with just landing standard Right Straights, No hooks or Power punches needed.

The Counter Window is the biggest thing Lame YT'ers will criticize about FNR:4.
I think the counter window was one of the best things about the game. Throw a terrible Power punch that is slipped and you have time to land a basic counter punch or Power Punch counter if skilled.

A decent FNR:4 player could KO a Noob, within 1 minute of the 1st Round, because the punishment of mistakes in the game is not forgiving at all.
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Showing 1-7 of 7 comments
i remember fnr4 as good but there was a left hook to the body spam problem . i remember even the number 1 on the leaderboards player was named lefthook2thebody .
Hey, i'll say this FNR4 was the last fight night memory of throwing parties to play FNC is when i dedicated it to like the online mode stuff. idk if its nostalgia but illsay this. with the values they have on traits it makes no sense. 50% chance to knockdown on a straight plus the % on counter. Cmon...that's too much.
Originally posted by YT CunningStunts:
i remember fnr4 as good but there was a left hook to the body spam problem . i remember even the number 1 on the leaderboards player was named lefthook2thebody .

I Played the S**t out of that game Online, I never had an issue with any punch or Spam.
Every Punch thrown would land, unless your opponent slipped/weaved out of the way.
If you did so, usually you'd have a counter window to throw a punch that would do a lot of damage.

There is no Defense in "Undisputed" Hold Block that's it.
Your game is dead and "Undisputed 2" is not needed or wanted.

They couldn't even just emulate a 14 year old boxing game that was successful.
Fn4 introduced me to Jay Electronica
FNR:3 is better than FNR:4. In my opinion, the problem is not in the realism or in the arcade. But in how well the game is thought out and properly balanced. FNR:3 was a thought out game to the smallest detail, that's why this game is so good. Regarding the windows on counter-hits, I agree with you 100%. Because in Undisputed there are windows on counter-hits, but not like in FNR:3.


It is not always possible to counterattack in time. For example, in FNR:3, when your opponent spams power attacks or spams other attacks, he can be easily punished with counterattacks. Because large windows for attacks open up. Especially when the opponent spams, he slows down and becomes open to attacks.

In FNR:3 you can't just spam power attacks because you'll be punished for the slightest mistake. The clinch was also well thought out.

As for Undisputed, you can do the same here. But not as effectively as FNR:3. For example, in Undisputed you can spam more power attacks, large windows do not open like in FNR:3. In Undisputed, you can throw out several power attacks and you will not always be punished for this with counterattacks.
Originally posted by ReekyHavoc:
There is no Defense in "Undisputed" Hold Block that's it.
No wonder your defense is bad. You simply hold Block.

Originally posted by 8wildstar8:
FNR:3 is better than FNR:4...in how well the game is thought out and properly balanced.
True.

The parry could be improved though as it was a bit too strong.

Undisputed is an amalgamation of past boxing games.

- 6-zone offense (all Fight Night games)
- Standard 2-zone mobile defense (Fight Night 2004 the first FN)
- 6-zone defense (Fight Night Rd 2 and 3) BUT only stationary. THIS IS WHERE UNDISPUTED FAILS.
Originally posted by 8wildstar8:
In FNR:3 you can't just spam power attacks because you'll be punished for the slightest mistake.
If 6-zone defense was mobile like in FNR3, there would be a huge improvement overall.

You see, the biggest mistake players make in this game is assume that the standard block is enough to defend against hooks. It is quite complicated; but it offers good skill expression.

To correctly defend against hooks you need to go either High Guard or Dutch Guard, and you also need correct lateral position. In some cases, you may also need to lean. And for Power Shots, you would be best to avoid them entirely, they are quite slow in starter frames and totally predictable when your opponent spams. You don't need to counter them everytime. A simple whiff is already punishing enough as it drains stamina.

This post patch, I noticed some really good modifications to damage. Though the power is still there, a regular block now offers better damage mitigation.

With that said, I would still appreciate a future build with 6-zone MOBILE defense and a proper (FN) CONFIG 5 controller configuration.

There is one issue that needs to be pointed out too.

Originally posted by 8wildstar8:
FNR:3 is better than FNR:4...in how well the game is...properly balanced.

Balance.

Some fighters have way too much power that their damage bleeds through the block of the lower rated fighters.

This is why I have always suggested a balancing of the roster (if only) for PVP reasons. Players need their fights fair and square.
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