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Button punching AND stick punching are both implemented. Sticks have a definite advantage outside of jabbing.
There are modifiers in both loose movement and power punches that change the load up and delivery of a punch.
Boxers get stunned. It's part of boxing to rock and opponent or stun them. If there's no danger in recklessly punching then the game becomes rock em sock em robots.
Hit boxes are the character's model and impacts and interactions are physics based. We don't need artificial arcadey hit boxes.
Multiplayer is the focus. Story mode and Career mode are coming later, but initially only multiplayer and vs AI modes are available. Also slated for the future are online belts and world champions. So the stuff you are suggesting here is pretty much how it already is.
There is no create a fighter yet, so we have no idea how that system will work.
No pay to win, of course we can agree on this one point, but it's an eSports game. They aren't going to do pay to win anyways. You think this is Ubisoft or something?
They have great voice actors for the announcements and they will be adding and updating the voice work as the game development progresses. You can always go to the settings and turn off announcers if you don't want them. Many people do and you don't speak for everyone.
ALL OF YOUR IDEAS ARE BAD OR ALREADY PLANNED.
YOU HAVE BAD TAKES.
SCRAP YOUR POST.
also coming from fight night i only used the stick just feel like the stick punches did not work as smooth or fast as the buttons in undisputed in the 2nd beta i will say things were getting better with every update though.
most of your points are not to far off i felt the controls were a bit clunky and not super responsive all the time and kind of hard to get in the flow and actually do many different things rather than just the same 1-2 things over and over.
but yea its not a finished game im sure it will just get better and better as time gos on
I played both betas, I was ranked top ten on Fight Night and also had the Middle weight belt on ps4 and was champion of the world for 4 days. I know what I am talking about.
Button Punching will ruin the game. Stunned Moments in its current state will ruin the game.
It should have both single player and multiplayer and both should be top of the line because obviously that should be the goal.
The stunned moments have potential but in it current iteration it's janky as all hell.
I would prefer right stick only punching but eh it is what it is. I can see myself using the right stick when going ham but when figuring the opponent out I might just be jabbing with the buttons.
I think the game has potential but most of it is still very awkward and janky to me. Like I said I fully expect them to have planned to polish the game up in every single way.
Game has a lot of deluded fans unfortunately who seem to think that what the game is right now is good enough, nowhere near good enough in my opinion.
I agree with you my man
Fight Night was never released on PS4. No, you DON'T know what you're talking about. Furthermore, FNC had button punching day 1. Even the friggin' demo had it.
I always use the sticks to punch when available, including in this game's beta. And I say, let people play games the way they want.
i AM SAYING BUTTON PUNCHING SUCKS AND I WANT THEM TO REMOVE BUTTON PUNCHING AND LEAVE AND MAKE BETTER TPC WHICH IS TOTAL PUNCHING CONTROL.