Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Patrick Rokohl and Ryan Rhodes will have a hard time, so I suggest using Shawn Porter or anybody with higher stats.
Be always ready to block the body. As a matter of fact, it would be better to always block the body and only adjust for head shots whenever he goes up top.
All versions of the Philly Shell in Undisputed have a weakness guarding their rear high area, most particularly during daze debuff. Target these when exposed.
Respect his power and speed. Let him waste stamina and wait for your turn.
Tips for Online:
Just don't play online. Get a real life friend or relative to play with you.
If you have to play online for whatever selfish reason, CHEAT. There is no repercussion. Everybody here cheats. If they lost, they lost to a better cheater. Just like NYC thieves are rampant. It is encouraged.
be a southpaw and out box them and make them rage quit lol distance control with the jab it not easy tho
I'm sort of relieved and somehow also depressed to see that the online play is just as bad for everyone else as it is for me. And this is apparently with a good connection as I see no lag bars at the top.
Tips for you, dont run like a runner professional play your game take the risk and become better
I've unfortunately given up all hope on them improving on the multiplayer. It's a serious combination of engineering and artistic brilliance to create an online experience in a game like this that feels fluid and fair for both players at all times. At least until we have 0ms quantum internet.
The stuff they tried with the "host rounds" is a clear indication that they are totally clueless as to how to accomplish it. If you play multiplayer enough, you start to get used to it and not notice it as much. But when you step away for awhile, and especially if you only player single player/local, you realize how truly bad the multiplayer is. It ends up becoming largely a gambling/guessing game if both players are decently skilled.