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Jab low, left hook high, right pivot hook, Right upper.
Jab high, left upper to body, left hook right upper.
And the left pivot hook, into leaping left hook, into right pivot and/or right upper.
Now If i could land these same combos with every fighter, no doubt they would be effective, but that just isn't true, trying to land all these punches in fast succession with fighters like Fury, and the slower punchers just doesn't work, they punch laboured and get caught trying to execute, So fighter selection is a thing, you can simply do things with some fighters you cannot do with others
It's a perfectly fair strategy to try and punch second and let your opponent set the tempo so long as you're hitting the beats in between - and tends to be my ideal strategy - but there's pretty much no incentive to be the first one throwing punches unless you're using one of the few fighters who are OP enough to make that work. And even if they specifically designed it so that the best strategy was to wear out your opponent, they nerfed it all to hell by raising the stamina cap AND the stamina usage, rewarding sloppy players with manageable late-round energy and punishing more careful players by ensuring stamina levels are pretty much even in the championship rounds. But, we've talked about that at length, already.
I think there are a lot of elements to the damage system that are sound and make sense but the execution definitely needs work. Maybe it'll get there when everyone's traits are fine-tuned but for the moment it's still pretty wobbly. And they really need to rethink that stamina cap, and consider the kinds of players who probably asked for it.
purely cosmetic
no function nor utility
Yes, especially to this bit.
I've always been critical of the base damage situation however...
If they leave base damage exactly where it is and added the following:
- More tier 2/3 traits especially for power punches.
- Power punches increase cuts, swelling, flash KDs and KOs.
- Cuts and Swelling impact performance.
- Increase power punch speed
- Increase counter damage
- Add a vulnerability system particularly linked to power punches.
- Reduced magnet block
- Reworked backstep and body upper
- Add recovery frames especially to hooks.
It could possibly work...