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I assumed that all the attribute ratings were just for show, and there's most likely just 4 tiers.
Maybe like slow, normal, fast, very fast.
and I just looked at Sergio's traits, wow!
They gave him everything, Lighting hands, Inside fighter and distance keeper!!
So I have to cut off the ring to get him to fight and when I do he has "Inside Fighter", lol
Sergio is straight up a troll character
Issue right now is that the animations need fixing so that our punches properly reset after throwing. Right now fast fighters play like actions figures in a stop motion video. There is no realistic shifting of weight and momentum when throwing.
Yeah, but if you can select traits for create a fighters.
Then I 100% assure you that every single create a fighter will have this trait selected.
Which makes "Lighting Hands" pointless or redundant or both.
I'm willing to bet, that if they changed/fixed LH to be +10% punch speed/ -40% damage from punches landed. It's that OP, and there are a good amount of players that have no intentions of going for a Knock Out. So it would still be chosen and applied by many.
Like every single sports/ fighting video game, speed is king.
Can't say that with no idea how the system could work or how they may tune the Trait later on. Not every fighter may be able to grab it for instance if traits have requirements. If it was that much of a damage nerf then it definitely would not be taken because they could be getting knocked out by rebalanced damage and power traits. Speed means little if you're getting blasted inside of 8.
Sucks that the Bambi leg perk is Linares specific and not just baked into Lightning Hands. Now that is a Trait that absolutely needs to go/ get rolled into LH. All sorts of other nerfs they can attach to LH too like more stam recovery reduction (so you burn out over a fight quicker) on top of getting Bambi legs and a worse damage nerf.
Strong disagree. That just turns them into stat sticks with little flavor and no utility of their own besides their height and reach. Smokin Left Hook doesn't make their Right Hook below average or even effect the damage; only knockdown chance relative to the Left Hook.
Means nothing to the opponent getting hit by that Right Hook since it's base strength power is still high on a fighter like Frazier than for others. Normally the RH is more dangerous from an orthodox fighter and Smokin changes that dynamic. If you tried to work Smokin Left into stats by buffing the Left Hand that is a buff to all left-handed punches when they don't want that to be the case. He was Right-handed so that wouldn't make sense(I don't like the 88 RH on Frazier). **Traits allow them to pin-point what they want to do so they can highlight a particular strength.** Stats alone are too imprecise.
No traits and you'd have fighters like the Klitchkos, AJ, Primo Carnera, and Lennox basically being clones of each other with just slight differences in stam drop, damage for different punches, tankiness, agility, and speed that are not really perceptible. The Trait system as it is can definitely be refined.