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ReekyHavoc May 24, 2023 @ 4:54pm
Lightning hands needs to go.
First "lightning hands" is redundant.

Amir Khan has a punch speed of 95-97, yeah that is very fast. Call someone with that fast of punches "lightning hands" but making it a trait, just doesn't make any sense.


Amir Khan punch speed = 95, with LH =104
Daniel Jacobs punch speed = 90, wiith LH = 99
Jorge Linares punch speed = 88, with LH = 97
Sergio Martinez punch speed =94,92 with LH =103, 101
Floyd Patterson punch speed = 91 with LH = 100

If their punch speeds with this trait applied doesn't raise an eyebrow, than you're not paying attention.

Fix it and give them a 15-20% reduction on all punches damage, because 3% is enough. You just spam two or three to cover the 3% reduction.

Or just remove it from the game completely, and give the fighters proper punch speeds.



Also the step-back straight needs to be removed or fixed.
I don't know how you can have your back foot step-back and also be able to turn your hips over. It's also faster than a standing straight and has longer reach.

Make it super slow and reduce the reach or remove it from the game.
Last edited by ReekyHavoc; May 24, 2023 @ 4:58pm
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Showing 1-10 of 10 comments
Celtic Cross May 24, 2023 @ 5:18pm 
Im convinced these number are just to tune the fighter..and they dont reflect anything but the engine model they are built after. one reason if you look at Rocky he has or atlleast did have a higher movement number the RJJ. and tyhen if you look like a fighter like Loma the number just dont match up
Last edited by Celtic Cross; May 24, 2023 @ 5:19pm
Celtic Cross May 24, 2023 @ 5:20pm 
Originally posted by ReekyHavoc:
First "lightning hands" is redundant.

Amir Khan has a punch speed of 95-97, yeah that is very fast. Call someone with that fast of punches "lightning hands" but making it a trait, just doesn't make any sense.


Amir Khan punch speed = 95, with LH =104
Daniel Jacobs punch speed = 90, wiith LH = 99
Jorge Linares punch speed = 88, with LH = 97
Sergio Martinez punch speed =94,92 with LH =103, 101
Floyd Patterson punch speed = 91 with LH = 100

If their punch speeds with this trait applied doesn't raise an eyebrow, than you're not paying attention.

Fix it and give them a 15-20% reduction on all punches damage, because 3% is enough. You just spam two or three to cover the 3% reduction.

Or just remove it from the game completely, and give the fighters proper punch speeds.



Also the step-back straight needs to be removed or fixed.
I don't know how you can have your back foot step-back and also be able to turn your hips over. It's also faster than a standing straight and has longer reach.

Make it super slow and reduce the reach or remove it from the game.
And Sergio gets 10% as well for passive trait/ 3% LH
ReekyHavoc May 24, 2023 @ 5:53pm 
Originally posted by Celtic Cross:
And Sergio gets 10% as well for passive trait/ 3% LH

I assumed that all the attribute ratings were just for show, and there's most likely just 4 tiers.
Maybe like slow, normal, fast, very fast.

and I just looked at Sergio's traits, wow!
They gave him everything, Lighting hands, Inside fighter and distance keeper!!
So I have to cut off the ring to get him to fight and when I do he has "Inside Fighter", lol

Sergio is straight up a troll character
DTeach May 24, 2023 @ 5:56pm 
It's not redundant if we can select traits in the real game. Not redundant if they want some fighters to have speeds exceeding the normal scale but don't want them at full power.

Issue right now is that the animations need fixing so that our punches properly reset after throwing. Right now fast fighters play like actions figures in a stop motion video. There is no realistic shifting of weight and momentum when throwing.
Mr.Nobody May 24, 2023 @ 5:56pm 
Originally posted by ReekyHavoc:
First "lightning hands" is redundant.

Amir Khan has a punch speed of 95-97, yeah that is very fast. Call someone with that fast of punches "lightning hands" but making it a trait, just doesn't make any sense.


Amir Khan punch speed = 95, with LH =104
Daniel Jacobs punch speed = 90, wiith LH = 99
Jorge Linares punch speed = 88, with LH = 97
Sergio Martinez punch speed =94,92 with LH =103, 101
Floyd Patterson punch speed = 91 with LH = 100

If their punch speeds with this trait applied doesn't raise an eyebrow, than you're not paying attention.

Fix it and give them a 15-20% reduction on all punches damage, because 3% is enough. You just spam two or three to cover the 3% reduction.

Or just remove it from the game completely, and give the fighters proper punch speeds.



Also the step-back straight needs to be removed or fixed.
I don't know how you can have your back foot step-back and also be able to turn your hips over. It's also faster than a standing straight and has longer reach.

Make it super slow and reduce the reach or remove it from the game.
These perks and fighter ratings are a complete mess right now. They both need huge overhauls.
ReekyHavoc May 24, 2023 @ 6:52pm 
Originally posted by Cinya:
It's not redundant if we can select traits in the real game. Not redundant if they want some fighters to have speeds exceeding the normal scale but don't want them at full power.

Issue right now is that the animations need fixing so that our punches properly reset after throwing. Right now fast fighters play like actions figures in a stop motion video. There is no realistic shifting of weight and momentum when throwing.

Yeah, but if you can select traits for create a fighters.
Then I 100% assure you that every single create a fighter will have this trait selected.

Which makes "Lighting Hands" pointless or redundant or both.

I'm willing to bet, that if they changed/fixed LH to be +10% punch speed/ -40% damage from punches landed. It's that OP, and there are a good amount of players that have no intentions of going for a Knock Out. So it would still be chosen and applied by many.

Like every single sports/ fighting video game, speed is king.
Last edited by ReekyHavoc; May 24, 2023 @ 6:53pm
DTeach May 24, 2023 @ 8:13pm 
Originally posted by ReekyHavoc:
Originally posted by Cinya:
It's not redundant if we can select traits in the real game. Not redundant if they want some fighters to have speeds exceeding the normal scale but don't want them at full power.

Issue right now is that the animations need fixing so that our punches properly reset after throwing. Right now fast fighters play like actions figures in a stop motion video. There is no realistic shifting of weight and momentum when throwing.

Yeah, but if you can select traits for create a fighters.
Then I 100% assure you that every single create a fighter will have this trait selected.

Which makes "Lighting Hands" pointless or redundant or both.

I'm willing to bet, that if they changed/fixed LH to be +10% punch speed/ -40% damage from punches landed. It's that OP, and there are a good amount of players that have no intentions of going for a Knock Out. So it would still be chosen and applied by many.

Like every single sports/ fighting video game, speed is king.

Can't say that with no idea how the system could work or how they may tune the Trait later on. Not every fighter may be able to grab it for instance if traits have requirements. If it was that much of a damage nerf then it definitely would not be taken because they could be getting knocked out by rebalanced damage and power traits. Speed means little if you're getting blasted inside of 8.

Sucks that the Bambi leg perk is Linares specific and not just baked into Lightning Hands. Now that is a Trait that absolutely needs to go/ get rolled into LH. All sorts of other nerfs they can attach to LH too like more stam recovery reduction (so you burn out over a fight quicker) on top of getting Bambi legs and a worse damage nerf.
Last edited by DTeach; May 24, 2023 @ 11:06pm
verlorensquirrel May 24, 2023 @ 8:44pm 
Traits were a cute idea but not something that really belongs in a boxing sim. Yes, boxers often have their 'thing' but that can be reflected in the stats. It shouldn't necessarily be an arbitrary buff/debuff combo. Like the Smokin' Hook one. Just because somebody has a good left hook doesn't mean their right one is below average. I know it's a video game mechanic to balance the buff, but doing that kind of shows why they need to figure out if they want to make more of a sim or more of a game.
LoRd_D May 24, 2023 @ 8:56pm 
I only bought this because there is no boxing games on pc like Fight Night Round 4 and to say the least this game just isnt cutting it theres plenty of arcady fighting games out there already. They just need to make it like an actual boxing game without all the gimmicks
DTeach May 24, 2023 @ 11:03pm 
Originally posted by verlorensquirrel:
Traits were a cute idea but not something that really belongs in a boxing sim. Yes, boxers often have their 'thing' but that can be reflected in the stats. It shouldn't necessarily be an arbitrary buff/debuff combo. Like the Smokin' Hook one. Just because somebody has a good left hook doesn't mean their right one is below average. I know it's a video game mechanic to balance the buff, but doing that kind of shows why they need to figure out if they want to make more of a sim or more of a game.

Strong disagree. That just turns them into stat sticks with little flavor and no utility of their own besides their height and reach. Smokin Left Hook doesn't make their Right Hook below average or even effect the damage; only knockdown chance relative to the Left Hook.

Means nothing to the opponent getting hit by that Right Hook since it's base strength power is still high on a fighter like Frazier than for others. Normally the RH is more dangerous from an orthodox fighter and Smokin changes that dynamic. If you tried to work Smokin Left into stats by buffing the Left Hand that is a buff to all left-handed punches when they don't want that to be the case. He was Right-handed so that wouldn't make sense(I don't like the 88 RH on Frazier). **Traits allow them to pin-point what they want to do so they can highlight a particular strength.** Stats alone are too imprecise.

No traits and you'd have fighters like the Klitchkos, AJ, Primo Carnera, and Lennox basically being clones of each other with just slight differences in stam drop, damage for different punches, tankiness, agility, and speed that are not really perceptible. The Trait system as it is can definitely be refined.
Last edited by DTeach; May 30, 2023 @ 8:39am
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Date Posted: May 24, 2023 @ 4:54pm
Posts: 10