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Of course blocking low and bending down doesn't really work. You have uncovered sides, even in game. But you can defend multiple body uppercuts if you bend right (left or right). What is wrong is not being able to move, so you either get hit and leave or stand there until they get through and you get hit and leave, that's why defending body uppercuts now is meaningless (right now).
Yes, this is the current way to fight it. Should that be how it works though? Somebody spamming body punches with no setup and you have no way to defend or punish other than running. Body punches should be very powerful, but they should also put you at risk of a knockout if you get caught throwing them.
This or variations of this is ultimately why I think spam shouldn’t be a main concern. If people lose to it then they are not finding the pattern. Spammers don’t adjust well overall. It’s a very few that spam or just run and go solely for a win using cheese mechanics. Basic spam counters:
1. Vary punch patterns such as number thrown
2. Use distance and steal “turns” (ex. Press forward to engage when the expected action is to retreat and vice versa).
3. Change tempo of punches
When we can switch stances…that’s a whole new level of strats too. Maybe I’m a broken record I just don’t think spam is anything near game breakjng in this game at all. Body uppercuts need more block and movement work than anything punch related imo.
exactly