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I believe Fight Night default damage value is close to 2.5. It's just that in those games, blocks (and parries) are very effective (which is why it is hardly an issue). In Undisputed, punches bleed through.
Minus hook spamming, speed and power felt best at launch. Stamina drain (both player and AI) needed some tweaking.
Getting caught in the ropes still need fixing. Should connect slightly off target with reduced speed and force (not go behind your back or stop 1/2 way)
Agreed
Clinching, dirty hits and switching stances do not work when playing an online opponent. They only work against the AI.
Thats why i think this random arm fatigue is intentional. So you can't just whale on your opponent.
I also love clinching my wife and cheap shotting my son.
1.75 needed