Undisputed

Undisputed

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Brain Trust Feb 10, 2023 @ 6:31am
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This video perfectly explains my issues with the game
There is huge input delay in movement which makes it hard to be precise with your footwork we need instant response from the controller if possible.

We can't lunge and strike in a fluid motion, hook and move out quickly because we have to wait for the animation to play out, it just feels so clunky and restrictive. Also when you're close to an opponent you get stuck in a force field were you can't move out, this needs removed.

I believe if you resolve these issues the game will be 20x more enjoyable for players. I write these things as valid criticism and because I want the game to be the best boxing experience.

https://www.youtube.com/watch?v=3iTfLp7Wl7s
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Showing 1-15 of 32 comments
LIl'Goosie Feb 10, 2023 @ 6:41am 
This is a really good video the devs need to see this
LIl'Goosie Feb 10, 2023 @ 6:42am 
I may have missed it but i wish they would rework the check hook ( up+ Lead hook or down = right hook) to cut a proper angle
LIl'Goosie Feb 10, 2023 @ 6:44am 
Originally posted by LIl'Goosie:
I may have missed it but i wish they would rework the check hook ( up+ Lead hook or down = right hook) to cut a proper angle

The force field is when your two feet touch it forces you to a in the pocket animation. You have to drop your guard and dash backwards. it needs to be worked on too.
ace83Lfc Feb 10, 2023 @ 6:45am 
you can move in fluid motion up d-pad and throwing right combos makes em more fluid and the force field feeling, u only feel it if your guards up simply drop guard for a moment and u snap out
LIl'Goosie Feb 10, 2023 @ 6:50am 
Originally posted by ace83Lfc:
you can move in fluid motion up d-pad and throwing right combos makes em more fluid and the force field feeling, u only feel it if your guards up simply drop guard for a moment and u snap out

Not every boxer moves better in loose mode. Its the animation and the input delay thats the issue a check hook cuts an angle but in this game its a clunck loopy wide hook that just side steps
yay00 Feb 10, 2023 @ 7:06am 
they did watch it, and they laughed at it lol... shows you how clueless these dudes are
ECI Feb 10, 2023 @ 7:12am 
Excellent explanation, I agree 100 %.
LIl'Goosie Feb 10, 2023 @ 7:21am 
Originally posted by yay00:
they did watch it, and they laughed at it lol... shows you how clueless these dudes are

how you know they laughed at it
yay00 Feb 10, 2023 @ 7:34am 
it all happened on discord
RobDealer Feb 10, 2023 @ 7:46am 
100% agree. I want to see faster stepping hooks (up or down) and better fluid head movement that doesn't feel stiff, just like the faster lean mechanic from Fight Night: https://www.youtube.com/watch?v=HJ-fjX_wUXw
Hawk_UK Feb 10, 2023 @ 10:47am 
Originally posted by Piven Inc.:
There is huge input delay in movement which makes it hard to be precise with your footwork we need instant response from the controller if possible.

We can't lunge and strike in a fluid motion, hook and move out quickly because we have to wait for the animation to play out, it just feels so clunky and restrictive. Also when you're close to an opponent you get stuck in a force field were you can't move out, this needs removed.

I believe if you resolve these issues the game will be 20x more enjoyable for players. I write these things as valid criticism and because I want the game to be the best boxing experience.

https://www.youtube.com/watch?v=3iTfLp7Wl7s

Steel City need to get you on the team mate as their motion mechanics technical adviser...

Quite literally everything you talked about there I totally agree with... well done and well said, my friend... I hope Steel City not only see but watch this video from beginning to end, they need to!!. :))
Medina_Rico Feb 10, 2023 @ 12:42pm 
I'm only part way through. And I respect anyone's opinion, but. So far, I think some things he's asking for is already in the game. And other stuff is asking maybe too much. Like changing directions on a dime. There's other ways to get certain results, but, I also think there has to be some kind of commitment for some punches.

My opinions can change in an instant, but. That's how I see it so far.
ECI Feb 13, 2023 @ 9:07pm 
Originally posted by Piven Inc.:
There is huge input delay in movement which makes it hard to be precise with your footwork we need instant response from the controller if possible.

We can't lunge and strike in a fluid motion, hook and move out quickly because we have to wait for the animation to play out, it just feels so clunky and restrictive. Also when you're close to an opponent you get stuck in a force field were you can't move out, this needs removed.

I believe if you resolve these issues the game will be 20x more enjoyable for players. I write these things as valid criticism and because I want the game to be the best boxing experience.

https://www.youtube.com/watch?v=3iTfLp7Wl7s
I refuse to let this thread die.
LIl'Goosie Feb 13, 2023 @ 9:11pm 
Same
Mr.Nobody Feb 13, 2023 @ 9:53pm 
Originally posted by Piven Inc.:
1. There is huge input delay in movement which makes it hard to be precise with your footwork we need instant response from the controller if possible.

2. Also when you're close to an opponent you get stuck in a force field were you can't move out, this needs removed.

1. The fighters have weight to their movement and cant simply float instantly in different directions. The developers told us about this a long time ago. Movement is fine. Learn to anticipate and read your opponent.

2. A simple backstep jab or straight breaks you out of this almost instantly.

Martial Mind is a knowitall jackass.
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Date Posted: Feb 10, 2023 @ 6:31am
Posts: 32